I want this map

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I want this map

Postby *HxC*Cuizinier » Wed Jun 25, 2008 10:13 am

I want this map for Nexuiz.
Ok for models, but I want teh map =)

http://www.koreus.com/video/simpsons-map-quake-3-arena.html

There is no things that do Q3MAP -> NEXUIZMAP ?

Qz
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Postby shaggy » Wed Jun 25, 2008 10:44 am

Haha. I'd love to see that map.

It'd be interesting...


I think there is a way to convert it.
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Postby [-z-] » Wed Jun 25, 2008 11:08 am

Your wish is my command: http://lvlworld.com/review.php?id=1958


Some of the textures don't show up :(


but...


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Postby Xeno » Wed Jun 25, 2008 11:28 am

Ok, I don't care what the gameplay is like, that map looks FUN.


I'd also like to request a miniman version of the house. :)
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Postby Sepelio » Wed Jun 25, 2008 1:21 pm

Heh thats pretty damn cool, I'd play it.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby torus » Wed Jun 25, 2008 2:04 pm

Yea, I've had that map on my comp for a while. The only real problem is that a bunch of the textures don't show up. The level of detail in that map is really quite astounding.
Image
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Postby SoulBringer » Wed Jul 09, 2008 6:23 pm

torus wrote:Yea, I've had that map on my comp for a while. The only real problem is that a bunch of the textures don't show up. The level of detail in that map is really quite astounding.


yea, ive been looking at this map for a while too, the mising texture thing isnt really a problem they can usually be replaced, but this map is a bit different it seems to try to load what appears to be a variable texture called "$whiteimage" for most of the missing textures and i have no idea how to fix that.

missing texture list wrote:textures/common/clipweap
$whiteimage
textures/common/caulkterrain
$whiteimage
$whiteimage
textures/liquids/pool3d_5e.tga
textures/sfx/flame1.tga
textures/sfx/flame2.tga
textures/sfx/flame3.tga
textures/sfx/flame4.tga
textures/sfx/flame5.tga
textures/sfx/flame6.tga
textures/sfx/flame7.tga
textures/sfx/flame8.tga
textures/base_floor/proto_grate.tga
textures/liquids/lavahell.tga
$whiteimage
$whiteimage
$whiteimage
$whiteimage
$whiteimage
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Postby Dokujisan » Wed Jul 09, 2008 7:00 pm

ok, I googled it and found out what that is. The guy who made the simpson's map ran into the 512 texture limit in quake3 for his simpson's map (his map has over 1000 textures!). So that whiteimage thing is a special shader that he used because of that limitation.

You can read the thread here...

http://www.splashdamage.com/forums/arch ... -5399.html
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Postby *HxC*Cuizinier » Wed Jul 09, 2008 7:06 pm

There is a possibility to have this map in Nexuiz if teh textures problems is resolved ?

That would be really awsome.
If you shoot in teh pigs footprint there is teh spiderpig song =)
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Postby KillaGrunt » Fri Jul 11, 2008 9:32 pm

LOLz funny map
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