DarkPlaces T&L?

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

DarkPlaces T&L?

Postby HarryButt » Thu Jul 10, 2008 4:08 pm

Just a stupid question.
Does the DarkPlaces engine support Transform & Lighting?

If no, why?
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby SavageX » Thu Jul 10, 2008 5:03 pm

In contrast to old crappy Direct3D versions OpenGL never needed any special measures to "support" T&L. So yes, T&L "works", but in a world where every GPU has programmable vertex and pixel shaders it's a completely obsoleted term. If you disable GLSL it'll use the old fixed rendering pipeline (which includes T&L on Geforce-class cards and up), if GLSL is enabled the kind of stuff which used to be handled by the T&L-unit is done with the shaders.
SavageX
Site Admin
 
Posts: 442
Joined: Wed Mar 01, 2006 9:34 am

Postby HarryButt » Thu Jul 10, 2008 5:59 pm

It's just because I was told that T&L is kind of useful for high-polygon stuff. A friend of mine is building a map and asked, if there's any performance-related limit to polycount.
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan


Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron