by SavageX » Thu Jul 10, 2008 5:03 pm
In contrast to old crappy Direct3D versions OpenGL never needed any special measures to "support" T&L. So yes, T&L "works", but in a world where every GPU has programmable vertex and pixel shaders it's a completely obsoleted term. If you disable GLSL it'll use the old fixed rendering pipeline (which includes T&L on Geforce-class cards and up), if GLSL is enabled the kind of stuff which used to be handled by the T&L-unit is done with the shaders.