Rockets being deflected by the laser

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Postby tZork » Fri Jul 25, 2008 4:33 pm

Missiles that have health, so they can be shot (based on current SVN code):

greneade secondary (primary dont have health, fixme?) 10 hp
electro secondary: 5 hp
rockets: 30 hp

again you cannot shot your own missiles with direct hit weapons (sg, mg, nex).
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby KadaverJack » Fri Jul 25, 2008 4:41 pm

Dokujisan wrote:Do we know the hp of other projectiles? I tried launching mortars and shooting them with the nex, but I wasn't able to get them to explode. :-(

rockets: 30 (i remembered that one incorrectly, but collision with any other projectile will still trigger a touch event and therefore detonate the rocket)
electro (secondary): 5
mortar (secondary): 10

All other projectiles have 0hp and will either explode if they take any damage or can't be damaged. But only rockets have a volume, so other projectiles can't be hit, they can only take splash damage.
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Postby Agama » Fri Jul 25, 2008 7:58 pm

I've tried shooting the nex at the electro balls and it doesn't do anything.
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Postby Sepelio » Fri Jul 25, 2008 8:14 pm

You can shoot the electro balls with the blaster to detonate them. I'm fairly sure you can detonate grenades with rockets too.
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Postby Dokujisan » Sat Jul 26, 2008 5:30 am

KadaverJack wrote:But only rockets have a volume, so other projectiles can't be hit, they can only take splash damage.


Ah, that makes sense. Thanks for clearing that up.
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Postby Mr. Bougo » Sat Jul 26, 2008 9:03 am

KadaverJack wrote:
Mr. Bougo wrote:A direct laser hit is usually too powerful, it makes the rocket explode. Me, Rad Ished and FruitieX have been playing around in slowmo and high speed - low damage lasers, deflecting rockets by hitting walls when they come close to them... It was lots of fun... All my attempts at deflecting a rocket with a direct laser hit made it explode.

It's not the damage that causes the rocket to explode (laser does 35 damage, but a rocket has 50hp), it's the touch event triggered when the laser projectile hits the rocket...


Oh right, the touch function!

Should've thought about this :/
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