CSQC - Preview

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CSQC - Preview

Postby divVerent » Tue Jul 29, 2008 7:08 am

For a preview of some CSQC features, join the "over the lazy dog" servers (CTF: 141.2.16.23; KH: 141.2.16.23:26001). Most code is by Blub, our CSQC master :)

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The new scoreboard

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The new map voting

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The new map voting if you do not have the map images yet (works only for svn clients) - the images get autodownloaded in low quality JPEG format then

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The new scoreboard, as seen by 2.4.2 clients (these miss an important font support function in CSQC, that's why they can only use the ugly fixed width font)

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The new map voting, as seen by 2.4.2 clients

There is sure more to come!
1. Open Notepad
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4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby shaggy » Tue Jul 29, 2008 10:11 am

Yes! This is excellent! May I suggest a border around the images for map voting, even a transparent red/blue like in the scoreboard
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Postby divVerent » Tue Jul 29, 2008 10:27 am

Actually, let's wait till we know how to use the mouse in CSQC (and whether this works). But supposedly CSQC mouse support is broken in 2.4.2.

If it does, we'll draw button-like graphics below the voting images, of course...

Another idea could be darkening the rest of the screen while in map voting.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mirio » Tue Jul 29, 2008 11:05 am

where can i download the latest svn version? :)
edit: btw why frags do not count ?
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Postby divVerent » Tue Jul 29, 2008 11:44 am

You can't download it yet, unless you compile it too - in that case, follow the svn compile instructions found somewhere here on the forum.

As for frags - they do still count, however, most game modes don't count just frags, but add up some more stuff. That's why I changed the name to a generic "score". If you want, I can add a "frags" column that ONLY counts frags in the classic sense, or maybe in the teamplay sense.

In Deathmatch, score == kills - suicides (just like frags). In Team Deathmatch, however, score == kills - suicides - teamkills... and in keyhunt or CTF, scoring gets much more complex.

BTW, the set of columns being displayed can be changed at runtime, using the sbar_columns_set command on the console. Lots of extra columns can be enabled, like kills, deaths, suicides, flag carrier kills...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby [-z-] » Tue Jul 29, 2008 1:14 pm

Very nice, I like the variable width font. I'm happy that's in there :). Also, the map previews look great.
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Postby divVerent » Tue Jul 29, 2008 1:21 pm

BTW: In the future, washed out bad JPEG will mean "map not in dlcache yet", while a clear crisp image says "map is in dlcache". So you now can also know in advance whether there will be a download or not ;)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Mirio » Tue Jul 29, 2008 1:43 pm

so why i didn't get 1 point for any frag? :?
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Postby Dokujisan » Tue Jul 29, 2008 2:05 pm

Some of us were testing the latest SVN out this week (from 07/27) and we noticed a bug in the scoreboard where if you switch teams your score carries over with you. You guys probably already know this, but I thought I would mention it. I don't think anyone was using SVN client though, if that matters.

Most people liked the new scoreboard, though they miss seeing a quick view of packet loss. Also, I noticed that player colors aren't reflected in the scoreboard unless in team mode. That's usually not a problem, except for one time during a training session when we were trying to figure out who was who.

The thumbnail preview in map voting....that's just excellent. I'm so glad you guys were able to get that part done. All of the CSQC menu stuff that Blub has been doing lately is going to help Nexuiz evolve quite a bit. Thank you Blub!
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Postby C.Brutail » Tue Jul 29, 2008 2:47 pm

\o/
NEXUIZ DEVELOPER TEAM ROXX!!!
I can't find the words... This game has becomed the best game ever created in GPL environment in my sight.
Awesome!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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