by zuriastrad » Thu Jul 31, 2008 7:52 pm
killagrunt, i should warn you that it's not that easy right now to make character models with blender for nexuiz. the smd import scripts are busted and the nexuiz smd export script is a bit flaky when it comes to animations.
if you want to use existing animations you'd need to be able to import one of the character model smd files and use it's skeleton in your new model, but since there don't seem to be any smd import scripts that work with the current version so you'll have to make your own skeleton and all it's own animations.
also, the nexuiz smd export script seems unable to export specific animations so if you want to export an animation to an smd file you'll have to either...
1. export all of the animations and then hand edit the text of the resulting text file to isolate the relevant animation or...
2. delete all of the animations except the one you want to export, move it to position 1 then export, reload the blend file and repeat for each animation or...
3. have a seperate blend file for each animation.
i think this might be due to blender having made some major changes to it's code which have messed up some of the older scripts. this doesn't mean it's impossible to make player characters in blender for nexuiz, but it might be more work than you realise.
good luck.