Weapon Switching - configs, ideas, problems etc

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Weapon Switching - configs, ideas, problems etc

Postby only_turns_right » Sat Aug 02, 2008 4:50 pm

OK so after spectating a few badass players and bitching loudly to myself about my crappy inability to use the right weapon at the right time, I went ahead and wrote up quick weapon switching alias. Nothing fancy but not exactly what i made:

alias weap3 "impulse 3; bind mwheelup weap4; bind mwheeldown weap2"
alias weap4 "impulse 4; bind mwheelup weap5; bind mwheeldown weap3"
alias weap5 "impulse 5; bind mwheelup weap6; bind mwheeldown weap4"

etc.

Here's the problem I'm having. My mouse wheel doesn't have a 'notch' when it spins so i can't seem to get it to switch weapons reliably. If we were using the above example, let's say i was currently in weap3 and i moved my wheel up, i might end up in weap5 instead of weap4. Since PAUSE has been removed as a command, I can't use that as a fix. Any ideas?

Also, i thought this could be a good place to talk about configs, binds, and all that stuff in general.
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Postby Oat » Sat Aug 02, 2008 7:04 pm

When I first started Nexuiz I had problems with weapon switching due to my mousewheel not having a "notch", only spin. My best solution to this is to use key binds on the keyboard near to my movements rather than use the wheels.
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Postby vbraun » Sat Aug 02, 2008 7:39 pm

My mouse wheel is very jumpy, as it'll randomly move without me touching it. Fed up, I moved my weapon binds to the tilt of the mouse wheel. Later I moved all my weapons to best weapon binds on the keyboard on the keys q,e,r,z,c,f (using wasd for movement). After getting used to it, I haven't looked back. There really is no better way to have weapons bound (on the keyboard that is).

I think there was a thread about binds a while ago.
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Postby esteel » Sat Aug 02, 2008 11:38 pm

As mentioned here: http://forums.alientrap.local/viewtopic.php?t=1344 if find it best to simply NOT use the mousewheel at all but use the menu (or console) to bind each weapon to a key around the movement keys.
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Postby [-z-] » Sun Aug 03, 2008 2:34 am

This is what I use: http://www.nexuizninjaz.com/toolz/keyboard/

I have designed a package which is available with a few added extras. It isn't 100% finished yet, so note it may be buggy but if you're interested in the ninja pack, you can get it here. Documentation's inside.
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Postby KillaGrunt » Sun Aug 03, 2008 3:21 am

There is no hook key in there. Do you ninjaz ever use the hook or do you not bother?
Image
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Postby Sepelio » Sun Aug 03, 2008 3:23 am

I just have things bound around my movement keys.

Q - Rocket Launcher
E - Nex
C - Mortar
X - Crylink (a new one, since its so 'useful' now)
F - Laser
R - Machinegun

I'd bind more, but frankly the other weapons are fairly shit imo even if I can use them.
Possibly not the worst mapper in the world.

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http://xeno.planetnexuiz.com/blog/?author=5
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Postby [-z-] » Sun Aug 03, 2008 5:04 am

KillaGrunt wrote:There is no hook key in there. Do you ninjaz ever use the hook or do you not bother?


It's bound to my mouse button. I believe that's documented... in the package :)
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Postby only_turns_right » Sat Aug 16, 2008 2:03 pm

Yeah, i just went ahead and bound my script to keys near my movement keys (i'm lefty and use the numberpad so I can't really use other peoples' prefabs) and it works well. Although with my TS talk key, +zoom key, impulse 1 key, 2 weapon switching keys etc, i've gotten a bit confused lol.

good thing about my numpad setup is there's only so many buttons to abuse. Just glad there's no reloading in this game!
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Postby esteel » Sun Aug 17, 2008 2:47 pm

I really like the TS auto-activation where you can configure it to activate when you speak loud enough. Maybe if you swear a lot its not that good :-)
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