One thing that has been hindering my rocketspamming from day one is the fact that all playermodels, be they humans, robots or mutants, spew the same gibs.
A robot would disintegrate into various parts amidst a shower of sparks and jets of hydraulic fluid.
Carni and the other mutants, though can share the red blood and muscle/organ gibs, all have the same human skull. Blowing up someone with the lycanthrope model becomes far more satisfying when a canine skull pops out from the explosion. How about creating player-specific skulls by decapitating the player models and giving them some skeletal skins?
The gibs could use the player colour system if recognisable bits of skin and what not are included, though those crowded eggandbacon battles would quickly look like an enormous packet of rainbow drops.
I can make some new gib models if there's sufficient demand.