mutator suggestion - paranoia

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mutator suggestion - paranoia

Postby zuriastrad » Fri Aug 22, 2008 6:26 pm

paranoia is a mutator i've been thinking about that would encourage teamplay. the basic idea is that the further you are from your teammates the more paranoid you get and slower you move until eventually you are creeping around at walking pace.

this would encourage teammates to operate together or at least in groups of two. survival would depend on keeping your teammate alive, because if your teammate gets killed then paranoia kicks in and you end up sneaking around paralysed with fear. :shock:
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Postby torus » Fri Aug 22, 2008 6:37 pm

Wow, that sounds fun! I'm not sure about slowing down (it could get pretty irritating if someone decides to be an asshole and stay behind), but maybe the max health would decrease from 100 (so at a certain point, your health would only replenish to 50).
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Postby TVR » Fri Aug 22, 2008 7:45 pm

If speed were to decrease proportionally to distance from teammates, it would become progressively more difficult to move away, essentially functioning as a elastic band keeping a group together.

However, a proportional decrease in stable health, rather than speed, would not limit the distance from teammates by such.
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Postby Captain Haddock » Fri Aug 22, 2008 8:35 pm

No escape for TVR. Hugs all round. :P
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Postby Oat » Fri Aug 22, 2008 9:33 pm

VERY good idea for improving teamwork !

2 thumbs up high :D
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Postby Dokujisan » Fri Aug 22, 2008 9:39 pm

A unique idea which could spawn others. Very good.

I'm curious of other variations of this.

Maybe your armor/health bumps up as you get closer to your teammates and drops as you get further.

Maybe your health recovers more quickly.
Maybe your take less damage if close and more damage if further away.
Maybe your weapons are stronger...

There are a lot of ideas to consider here.
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Postby Psychcf » Fri Aug 22, 2008 9:57 pm

Groups could be less vulnerable to splash damage push, so you can't grab the RL and scatter a group...

This already can be used, but if team members use the laser to push the flag carrier, the flag carrier doesn't take any damage, but rather the team-mates do.

I really think we should award people who kill the flag carrier more frags though.
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Postby Sepelio » Sat Aug 23, 2008 4:00 am

Very interesting concept, I like it. Keep up the good work.
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Postby Xeno » Sat Aug 23, 2008 7:17 am

So how would that work when some people need to attack and others need to defend in CTF?
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Postby zuriastrad » Sat Aug 23, 2008 7:22 am

So how would that work when some people need to attack and others need to defend in CTF?


groups of two.
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