Is it possible to make an entire map in Blender then import it to Nexuiz ?, or does Nexuiz not support that ?.
the only reason I ask is becuase That is how Halo Maps are made (well they use 3DSMAX+conversion plugin). and because no matter how much I try to understand GTKRadient it just does not make any sense to me at all.
Sorry if this sounds basicly Idiotic but I have some Ideas for maps that would be cool for Nexuiz and since most game engine can render a static mesh quickly I figured I would ask here first to see if your/Id's engine could perform the same functions like other engines such as the ones used by Unreal, Halo, Pain Killer Ect.
Kamakazi