Updated Sound-downloads

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby esteel » Mon Sep 15, 2008 10:57 am

Tenshihan wrote:Hmmn, if you preview the sounds by themselves without the game, you will hear that there is hardly any reverb/echo. The sound of the Rocket-Fire was taken from a real Rocket-Launcher, and the Nex was taken from a real RailGun, ...I hardly used any reverb at all for either.
However, my older Nex-Fire DID have a lot of reverb, which I have since tamed down for the next release, ...I don't think I want to use the REAL rail-gun sound anymore because it's just way too sharp and painful on the ears when heard regularily. (And I LOVE sniping!) ;)
Actually, I've just redone ALL my weapon-sounds - by minimizing the reverb in everything. Nice, short, clean, sound now.

I'll listen to them as soon as i get around to.. guess this evening.

In the meantime, would you like to do TWO nexgun sounds? The next release will basicly have two of them. The current model will stay the same, but the 'old' model will make a comeback as the insta-nex (secondary = laser shot not zoom and one shot, one hit, one kill..) which is used in instagib OR if a mapper puts it into a map as a kind of super weapon. and i think i'd LOVE to be able to hear the difference. BTW i guess someone told you but your sounds for the port-o-launch are in already :-)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Tenshihan » Thu Sep 18, 2008 12:43 pm

esteel wrote:In the meantime, would you like to do TWO nexgun sounds? The next release will basicly have two of them. The current model will stay the same, but the 'old' model will make a comeback as the insta-nex (secondary = laser shot not zoom and one shot, one hit, one kill..) which is used in instagib OR if a mapper puts it into a map as a kind of super weapon. and i think i'd LOVE to be able to hear the difference. BTW i guess someone told you but your sounds for the port-o-launch are in already :-)


Sorry for my late reply esteel, (as you know I've had my hands full since the hurricane in Houston), ...all is well now, and YES I will make you guys whatever sounds you need, especially for my fav weapon - the Nex!

Actually, no one told me about my portal-sounds being in there! That's great to hear! :)

I'm curently downloading the latest Nexuiz-build from here:
http://141.2.16.23/~rpolzer/nexuiz/buil ... NEWEST.zip

Hopefully then I will hear them all!

PS: Yes guys, I changed my Avatar from the Alien-head to a Ninja...It's still me... ;)
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

NEWEST SOUND RELEASE: "Tenshihan-V3.5"

Postby Tenshihan » Tue Sep 23, 2008 6:33 pm

Hi everyone,

Well, i've been at it again all night and all day, and have finally come-up with some new sounds.

Installation: Check my Signature for "Tenshihan-V3.5.pk3", download it, and then just place my soundpack into your "Nexuiz/data" folder. Start-up your game and you're good to go! :)

-------------------

Tenshihan-V3.5:

Release date: Sept 23, 2008

* ALL NEW CTF and Domination sounds! (Play to hear them!) ;)

* Gave the power-up 'STRENGTH' some extra OOMPH.

* Fixed the 'Jump-Pad' sound so it doesn't hurt the ears anymore, and gave it some nice deep resonance.

* New shotgun sound...clearer, suits the default model better.

* "Yoda" Announcer clip saying "Did Yoda show you that?" Has been changed to "Amazing". Much respect to Torus for his excellent original work, I just got fed up of hearing that players were mis-understanding what he said, so I simplified it.

* Footsteps = Are now MONO so you can now pinpoint where your opponents are.


Still Included:

* Crylink_fire = Enhanced with resonating electrical fizzleness.

* Electro_bounce = Now it sounds like a ball of sparkling electrical PLASMA, and NOT a damn huge-ass glass marble.

* Mortar "Grenade_bounce" = Old heavier sounds put back in. No more clangy 'fork on a tin-can' sound.

* Mortar "Grenade_fire" = Deeper sound.

* Hagar_fire = Sharper, clearer sound. No longer distorted.

* Hook_fire = Updated to sound like the energy-based Tractor-beam it IS.

* Lasergun_fire = Enhanced the sound, shortened it.

* LaserImpact = Shorter, less distracting.

* NexFire = Quieter, dropped the treble so your ears don't bleed anymore.

* Rocket_Fire = Sampled from a REAL Rocket-Launcher, ...MUCH more aggressive and bolder sound.

* Rocket_Impact = Mixed from three sources to blow your damn ears.

* Shotgun_fire = I recorded this shotgun myself at the Gun-Range. (As of V3.4 added some extra effects in afterwards)

* Uzi_fire = Added a bullet-casing sound at the end of the soundwave.

* 'Hit' sound now has a combination of my 'pre-gib' and the original (back by popular demand) ..Turned out great. ;)

~Tenshihan
Last edited by Tenshihan on Tue Sep 23, 2008 7:14 pm, edited 1 time in total.
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Fisume! » Tue Sep 23, 2008 6:40 pm

cool Tenshihan, btw, how are your unfinished Playermodelsounds doing? I loved the "beta" :)
Fisume!
Alien trapper
 
Posts: 467
Joined: Sun Jan 27, 2008 8:55 am
Location: Saarbruecken, Germany

Postby Tenshihan » Tue Sep 23, 2008 7:19 pm

Fisume! wrote:cool Tenshihan, btw, how are your unfinished Playermodelsounds doing? I loved the "beta" :)

Thanks Fisume!

I'm actually trying to finish up all of those in-time for the next Nexuiz-release, ...it's just that I haven't had a chance to get any female-voice-work done for the Femme Nexuiz characters, ...so that's holding me back severely. :/
Also - I have to finish a lot of other sounds still, ...overall i'm ALWAYS busy, ...hopefully soon it will all be done, my friend!

Take care!

~Tenshihan

PS: Please let me know what you think of the new CTF & Dom sounds, ..ok? :)
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby [-z-] » Wed Sep 24, 2008 12:41 am

Well... I like them for the most part but somewhere along the line, a change I _really_ wanted was lost. I like to know what happened with the flag via a voice, "flag taken", "flag returned", etc.

Some people dislike this and rely on scanning the HUD or ignoring the events entirely. I would really appreciate it if you can bring these back.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby Tenshihan » Wed Sep 24, 2008 4:52 am

[-z-] wrote:Well... I like them for the most part but somewhere along the line, a change I _really_ wanted was lost. I like to know what happened with the flag via a voice, "flag taken", "flag returned", etc.

Some people dislike this and rely on scanning the HUD or ignoring the events entirely. I would really appreciate it if you can bring these back.


GAH!!! Holy Crap -z-, I DID make a version with my voice saying those!! I just didn't release that version because I wasn't sure anyone WANTED to hear that, ...of course, I DO as well because when you are flying around at 120mph, I don't want to look away from center-screen!

I will upload that version for you as well, and will name it: "TenshihanV3.5.1" ;)

Cheers!
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Pyromace » Thu Sep 25, 2008 3:47 am

I like the new sounds overall, the only one I didn't like was the new rocket launcher explosion sound. It has way too much clipping and sounds very distorted. I reverted back to the slapback explosion sound from your first sound pack because I liked that one a lot.
Pyromace
Member
 
Posts: 46
Joined: Wed May 28, 2008 8:27 pm

Postby Tenshihan » Thu Sep 25, 2008 1:37 pm

Pyromace wrote:I like the new sounds overall, the only one I didn't like was the new rocket launcher explosion sound. It has way too much clipping and sounds very distorted. I reverted back to the slapback explosion sound from your first sound pack because I liked that one a lot.

I'm glad you like the rest of my sounds, now to help you out a bit if possible. :)

Explosions always clip slightly at the beginning of the sound. This can't be altered or it takes away from the realism. However there is absolutely NO 'distortion' in My sound. I always have my sound normalized to 88%, but in my newest release, the weapon-sound effects are at only 75%.

There are three possibilities why you are experiencing distortion:
1) Your pre-amp has the 'Gain-control' turned-up too high and should be reset to default. (Or you have another input problem with your Amplifier in this regard. This may require servicing by a qualified repair technician.)
2) Your Equalizer has some frequency aspect (usually the Bass) turned up above Flat.
3) Your headphones or speakers are damaged and are 'rattling' with a loose-piece of the hard epoxy-glue used to seal components that has broken-off inside, causing distortion.

Please check these possible-aspects and also, just to be sure - make sure you are using my latest sound release. "V.3.5.2" (I dropped the sound-level in all weaponry by 2.5 db so you can hear the vocal in CTF.) This does not affect gameplay negatively.

I also recommend to those who are using headphones to turn the music-option down so your ears are not affected negatively by constant input.

I hope this all helps, ...take care and have a great day! :)

~Tenshihan
Tenshihan
Alien
 
Posts: 233
Joined: Sun Jul 06, 2008 11:28 am

Postby Fisume! » Thu Sep 25, 2008 6:02 pm

Great version, the new ctf sounds are nice!

But the sounds are a bit too quiet. Do you guys have the same problem?

Anyway, good job, but you know that I love your work :)
Fisume!
Alien trapper
 
Posts: 467
Joined: Sun Jan 27, 2008 8:55 am
Location: Saarbruecken, Germany

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron