Updated Sound-downloads

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Updated Sound-downloads

Postby Tenshihan » Thu Sep 11, 2008 3:58 pm

Hi everyone, ...I just wanted to have somewhere for you all to check-in when I release a new soundpack for your perusal. So I figure HERE might be a good place to do it.

I recently made "Tenshihan-V3.1.pk3", which has some improvements to my older sounds, as well as updating the following sounds:

Rocket_Fire (Sampled from a REAL rocket-launcher)

Hagar-Fire (and it's explosions)

Nex (Took down the Treble a bit so the RailGun doesn't burn your eardrums out)

Hook (Revamped completely due to seeing the newest graphics which reveal it clearly to be an energy-based tractor-beam.)

Crylink (Dropped the Bass so it doesn't sound like it's always on 'Strength' mode.)

'WeaponPickUp' & 'Weapon_switch' (Now both are quieter so you can actually hear what's going on around you.)

'Hit sound' now sounds more like a 'pre-gibby' sound, rather than playing a 1980's ping-pong video-game.

...And for fun, just to be silly, I added some changes to the picks ups for 'Strength' (A maniacal laugh) and 'Invincibility' now has a reminder for those who played 'Mortal Kombat' in the ole' days...

If you guys don't like those two sounds, your game will default to the originals by just deleting those two files from my soundpack. ((Sound/Misc/"powerup.ogg" & "powerup_shield.ogg"))

I plan on having custom sounds eventually for EVERY player-model, including custom-taunts that YOU the individual requests of me (Yes, that includes the usage of foul-language, ...just make sure you are using headphones so no one hears them aside from Yourself! Hahah)

...Stay tuned on this channel, ...and ALWAYS CHECK MY SIGNATURE FOR UPDATES!

More to come in the following weeks! :)

Take care everyone!

~Tenshihan
Last edited by Tenshihan on Sat Sep 13, 2008 5:13 pm, edited 2 times in total.
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Tenshihan-V3.2.pk3

Postby Tenshihan » Fri Sep 12, 2008 5:01 pm

Tenshihan-V3.2.pk3
http://rear.endoftheinternet.org/~blub/ ... f0713faa90

*Fixed the "Hit-Sound" so it now has a combination of my 'Pre-Gibby' sound - as well as the original 'Boop' hit sound (back by popular demand) ;)
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Postby Urmel » Fri Sep 12, 2008 5:43 pm

I replaced the Nexfire sound with the one from your first soundpack you released somewhen middle of july. The other sounds are just fine (and I especially like the hagar's one) 8)
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Postby Barfly » Fri Sep 12, 2008 9:03 pm

Urmz0r wrote:I replaced the Nexfire sound with the one from your first soundpack you released somewhen middle of july. The other sounds are just fine (and I especially like the hagar's one) 8)


Love the sound, hate the hagar :lol:
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Hahah! ...Cool ;)

Postby Tenshihan » Sat Sep 13, 2008 9:35 am

Urmz0r wrote:I replaced the Nexfire sound with the one from your first soundpack you released somewhen middle of july. The other sounds are just fine (and I especially like the hagar's one) 8)

Yeah - the first version I made sounded like a lightning-strike/sniper-rifle mix, ...and yet later I THOUGHT that using a real rail-gun sound would be cool; http://www.youtube.com/watch?v=y54aLcC3G74 (at 3:32 minutes in), but it's taken it's toll on my ears....just too damn loud.
Maybe that's the same reason you use the original sound I made? Either way, I decided to re-work the original with about only 30% of the rail-gun left in there, instead of the 99% I was using recently - so now it sounds really nice. ;)

Barfly wrote:Love the sound, hate the hagar :lol:

Hahah, yeah - I also find the Hagar to be really horrible at times, ...it can severely lagg everything up because it seems like spamming with explosives (In my opinion). I figured that If I HAVE to use it on some maps, then I want it to at least sound GOOD!
Heh, ..."Hagar the Horrible" ...wasn't that a comic?
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Postby esteel » Sat Sep 13, 2008 1:19 pm

Its hard to say.. i'm beginning to warmup to the electro and the nexgun sounds but i really dislike the hagar. Also the echo in the rockets and other explosions make it too hard to hear stuff. At least i tried watching a demo with those sounds and had a much harder time telling what was going on from the sounds alone.
Maybe it was because they were new to me, but i think part of it was also because of stuff like the echo.
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Postby Tenshihan » Sat Sep 13, 2008 3:18 pm

esteel wrote:Its hard to say.. i'm beginning to warmup to the electro and the nexgun sounds but i really dislike the hagar. Also the echo in the rockets and other explosions make it too hard to hear stuff. At least i tried watching a demo with those sounds and had a much harder time telling what was going on from the sounds alone.
Maybe it was because they were new to me, but i think part of it was also because of stuff like the echo.

Hmmn, if you preview the sounds by themselves without the game, you will hear that there is hardly any reverb/echo. The sound of the Rocket-Fire was taken from a real Rocket-Launcher, and the Nex was taken from a real RailGun, ...I hardly used any reverb at all for either.
However, my older Nex-Fire DID have a lot of reverb, which I have since tamed down for the next release, ...I don't think I want to use the REAL rail-gun sound anymore because it's just way too sharp and painful on the ears when heard regularily. (And I LOVE sniping!) ;)
Actually, I've just redone ALL my weapon-sounds - by minimizing the reverb in everything. Nice, short, clean, sound now.

See my Signature! :)
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Postby dp » Sun Sep 14, 2008 10:25 pm

Tenshihan, I think this is a wonderful effort and your sounds are very lively. I noticed there was far too much high frequency in all of them, however (very hard on my ears), and have applied equalization to aggressively/progressively reduce db moving up freq scale. This has not hurt their liveliness and drastically reduced ear fatigue.

If you want to hear some or all of them, let me know where to put them up.

Nexfire before:
Image
Nexfire after:
Image
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Postby Tenshihan » Mon Sep 15, 2008 7:07 am

dp wrote:Tenshihan, I think this is a wonderful effort and your sounds are very lively. I noticed there was far too much high frequency in all of them, however (very hard on my ears), and have applied equalization to aggressively/progressively reduce db moving up freq scale. This has not hurt their liveliness and drastically reduced ear fatigue.

If you want to hear some or all of them, let me know where to put them up.


Hi dp, thank you for your post,
Hmmn, which version of my soundpack are you using? Because that doesn't look like the analysis-profile for my Current "Nex_fire"...unless you were referring to the old one I was just discussing here (my recent posts) that was using a real railgun? Because yeah - it WAS hard on my ears as well, so I just fixed that all up. ;)

"I noticed there was far too much high frequency in all of them"

Do you have all of your sound equipment set currently to FLAT? (If you have your treble above normal, that could hurt your ears. I record everything Digitally 'Flat' (High fidelity), but I don't boost the Treble at all.
I would like to hear what you've done though, ...please send me a PM with your email address.

Cheers! :)
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Postby dp » Mon Sep 15, 2008 7:58 am

Hmmn, which version of my soundpack are you using?

3.3.
Do you have all of your sound equipment set currently to FLAT?

Yes. Actually I use a teensy bit more bass (surround sound headphone w/ LFE).

I didn't think you'd boosted the treble; the shotgun, for instance, sounds spot-on (great sample job, btw). Real sounds have all those natural highs, but when you shoot em through a headphone, there's no air to dampen their impact on the ears; hence, high realism but a lot of fatigue on the ears. I managed to give myself a real headache killing bots for twenty minutes with the shotgun. :lol:

PM Sent.
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