Trickjump Clan... Take 2

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Postby esteel » Mon Mar 06, 2006 9:27 am

Yeah but thats only one pm or email and i think it would be easier for the users as they have only one board to check..
Last edited by esteel on Thu Aug 31, 2006 2:29 pm, edited 1 time in total.
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Postby tobiwankenobi » Tue Mar 07, 2006 6:00 pm

i join in aswell
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Postby Tenn » Wed Mar 08, 2006 2:47 pm

Revenant wrote:I would join, and since the old forum went away, here is teh link to my first tj map revjump.pk3



That map is really good! BUT! Ive played it with Nexuiz 1.2 WITHOUT problems... if i start that with 1.5 i fall throught the ground in the black! What should i do??? I want to play it again :(

-Tenn
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Postby esteel » Wed Mar 08, 2006 5:25 pm

Tenn wrote:That map is really good! BUT! Ive played it with Nexuiz 1.2 WITHOUT problems... if i start that with 1.5 i fall throught the ground in the black! What should i do??? I want to play it again :(

Its happening to me too.. Guess Revenant has to change the player spawn locations a bit (raise them). although i do not think this should happen when it did work in 1.2.1..
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Postby Tenn » Wed Mar 08, 2006 5:28 pm

On 1.2.1 it worked well! Ive played it at least 30 times untill i know the whole map and walk throught it without stopping xD
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Postby tZork » Wed Mar 08, 2006 5:32 pm

esteel wrote:
Tenn wrote:That map is really good! BUT! Ive played it with Nexuiz 1.2 WITHOUT problems... if i start that with 1.5 i fall throught the ground in the black! What should i do??? I want to play it again :(

Its happening to me too.. Guess Revenant has to change the player spawn locations a bit (raise them). although i do not think this should happen when it did work in 1.2.1..


Funny enougth sometimes the answer is lowering items when they fall throught the floor. This is, from the mappers pov, the single most iritating bug in dp. Its practicaly impossible to predict when item will stay and what ones will fall. I had maps with two idential items on the same height on diffrent places in the map and seen one of them fall, the other not.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Tenn » Wed Mar 08, 2006 5:49 pm

tZork wrote:Funny enougth sometimes the answer is lowering items when they fall throught the floor. This is, from the mappers pov, the single most iritating bug in dp. Its practicaly impossible to predict when item will stay and what ones will fall. I had maps with two idential items on the same height on diffrent places in the map and seen one of them fall, the other not.


That means its impossible to play the map? But if the Author changes it its possible again?
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Postby esteel » Wed Mar 08, 2006 6:17 pm

Tenn wrote:That means its impossible to play the map? But if the Author changes it its possible again?

I think so.. its possibe the create a file with all the items in them map and edits it. With that it is possible to change the locations of the spawn points but i have no experience with such things..
*edit*
load the map and enter sv_saveentfile in the console. it will create a file Nexuiz/data/maps/revjump.ent
The player start points are the things called: "classname" "info_player_start" and the location is ike that one: "origin" "-128 896 -32"
i got the map working again by chaning all the -32 in that file to -1..
I did this work and have produced this file:
revjump-fix.pk3
Just put it into your Nexuiz/data folder. Think Rev should do something similar in this mapfile. He does not have an external file for the entities..
But make sure to delete that file if he releases a new version of the map..
Last edited by esteel on Thu Aug 31, 2006 2:37 pm, edited 1 time in total.
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Postby Tenn » Wed Mar 08, 2006 8:19 pm

Ive tried it, but Nex iodnt found the map :/

Anyway ;)

This is what Im working on: http://tanoware.ta.ohost.de/JO/ I try to expand it.. anyone who said here YES will be listed there, if somebody doesnt want that, say it to me.

Tomnorrow or "The day After Tomorrow" I already have it expanded xD ;)
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Postby esteel » Wed Mar 08, 2006 8:40 pm

Tenn wrote:Ive tried it, but Nex iodnt found the map :/
This is what Im working on: http://tanoware.ta.ohost.de/JO/ I try to expand it.. anyone who said here YES will be listed there, if somebody doesnt want that, say it to me.

What do you mean Nexuiz did not found the map? If you just download my file and put it besides the revjump.kp3 it should just work.. without falling through the floor.. There is no need to mess with the map unless you want to do the work again :)
Or do you mean that you can nolonger load the map?

The page is still in work as it seems :)
Also found a small type.. its register instead of regiter

Jumping Ones is nice but the link to Nexuiz is missing.. How about Jumping Nexers? Hmm maybe JO sounds better..
Last edited by esteel on Thu Aug 31, 2006 2:37 pm, edited 1 time in total.
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