Where is the TeamNexFortress addittion?

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Where is the TeamNexFortress addittion?

Postby person » Tue May 23, 2006 3:40 pm

Where is the TeamNexFortress addittion? Will it be included in 1.6? Are new teammembers needed?
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Postby :) » Tue May 23, 2006 4:25 pm

This project has been renamed as Project Alaris. The Nexuiz had to be removed from the name because it is now using the icculus.org/quake3 engine rather than Darkplaces. Project Alaris Version 0.1 will be released 01/06/2006 (about 1 week) as a mod to Quake III, but it will eventually become a standalone game.

New team members would be welcomed. Visit our site at http://projectalaris.org and the IRC channel #alaris on FreeNode
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Postby person » Wed May 24, 2006 2:28 pm

Oh man, that's disappointing, why isn't it a nex mod anymore? I was looking forward to it being bundled with nex. Is it all gpl (including the data) or has that been canned too?
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Postby C.Brutail » Wed May 24, 2006 3:09 pm

Nope, project alaris will be fully GPL too (ASAP). :)

The original dev team run against so much trouble in developing QC, that they decided to leave the DP engine. We're now using the open source quake3 engine (but an already modified one ;) )
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Postby person » Wed May 24, 2006 10:13 pm

Could nex and al cooperate in one area though which is important to mappers, namely making their pk3 data files available to both games, maybe by a system link or by using the same data directory (with both the nex and al pk3s in them). That way mappers for both projects can use the whole pallette of textures?
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Postby C.Brutail » Fri May 26, 2006 2:31 pm

I realy don't understand what your talking about :?:

Why can't u use the media? I mean it's all GPL-ed, so you don't need to ask for permission to use them.

Btw. afaik Alaris would be "realistic", (not CS or COD like, don't worry), so the maps won't be like some arena's like in Nexuiz. Alaris will use different type of maps, so I don't know how well nexuiz textures would fit in and vica versa.
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Postby person » Fri May 26, 2006 9:38 pm

I mean accessable by default by either game using the same data directory (maybe system linked).

ex:
ls /usr/share/games/someplace/data/
nexuizdata823985928345.pk3
aldata879879709709.pk3

that way the data is avail to both games, mappers thus know that their maps can use all the textures without worrying about if the person may or, maybe, may not perhaps have the data.
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Postby |S3GA| » Fri May 26, 2006 11:05 pm

As far as textures we will most likely include the evillair textures which makes up most of the nexuiz textures, most of the entities in nex are the same as q3 so you could run your nex maps in alaris, as far as any more nex textures you could add them to your map pk3.
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clearing up the air

Postby evilfrog » Fri May 26, 2006 11:16 pm

i figure i should post some facts about Alaris to clear up the air:

- Alaris is not TeamNexuiz. They only share some elements in gameplay but Alaris is a brand new game.
- TeamNexuiz is still a separate mod for Nexuiz, maintained by avirox. Due to the lack of support and/or time, it fell into sleep mode.
- Any map that works in Quake3 should work in Alaris. That should be most Nexuiz maps. The new maps for 1.6 won't play as well as intended.
- Alaris will have moveable bases and vehicles, hence it needs larger maps than those used in DM.
- Alaris will be released as GPL, but the sources are private until we reach a stable version.

Some information is available at our website http://projectalaris.org

Please don't post questions here, this is not our forum :-)
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Postby avirox » Fri May 26, 2006 11:35 pm

I stopped coding TeamNexuiz to focus on my other projects (school etc.) and to help develop Alaris. T:N was and is in a playable state, though there are still many bugs and old elements in it -- after all, it is based on nexuiz 1.0 (which is another reason why i stopped). It already has 7 classes including Random, and supports almost all Quake Team Fortress and Quake 3 Fortress maps. I would be more than willing to relese/GPL what i already have of it, textures models and all. Or if someone wants to take up the torch, I'd be more than willing to let them have a shot at it.. Peace,
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