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Alien wrote:Some people still have CRT monitors with 100Hz freq.
Ed wrote:esteel wrote:Well a lot of players lower they effect to zero just to be able to aim and see and hit better
Or so they think. I'm convinced that the 'I must have 5000 FPS, I play sooooooooo much worse with any less' mentality is entirely made up in peoples own heads. Without any kind of FPS counter they wouldn't be moaning about 40 fps. Guaranteed.
A TFT monitor can only display at 60Hz, so anything over that is entirely irrelevant and you should enable v_sync to prevent tearing. Unless of course your graphics drivers source code was cobbled together from old newspaper cuttings and can't do triple buffering in which case you most likely won't be achieving that kind of framerate anyway.
There is also the other side to it of people lowering the settings unreasonably with gl_picmip values so high that everything is nigh-on flat shaded which verges on cheating.
GreEn`mArine wrote:a) FPS drops like drops from 500 to 150 fps. it is noticable and disturbing
GreEn`mArine wrote:b) having higher FPS on my TFT improved the image quality by A LOT (when NOT using vsync). I've played for years with vsync disabled and FPS limited to 130 (because I had a weak graphics card that could only give me stable 130 FPS) and when I upgraded my PC to a GeForce 8800 (with which I have constant 500 FPS most of the time) I could see a visual difference of the image once I set cl_maxfps to 500 compared to the old 130, it seems as if the tears (which affect certain areas of the TFT screen) got smaller (i.e. the areas affected became smaller, the disturbing .. dunno .. stripes .. became smaller).
GreEn`mArine wrote:The exception with vsync is: image quality is good, because the image doesn't have any tears. But it is having horrible input lag.
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