Handicapping -- An Essential Feature Still Missing

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Postby Alien » Mon Nov 10, 2008 10:35 pm

It always was. Of course, you can always set it from server but nobody does that.
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Postby MirceaKitsune » Tue Nov 11, 2008 12:42 am

Not a client side setting but server side of course. And indeed it is optional and will only be a non-default mutator. I believe it's a great idea because certain people want to play with it on especially on newbie servers. This will never make normal servers go away or anything so don't worry about that.
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Postby Alien » Tue Nov 11, 2008 5:30 am

No, you set up it at client side and server only parses and applies particular damage, etc...
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Postby divVerent » Tue Nov 11, 2008 7:04 am

Right. It works on any server.

It is meant like this: if you are a very good player, make a key bind for "setreport cl_handicap 2" or "setreport cl_handicap 3".

If you notice you massively own someone and the game isn't going to be fun for him, you press the key and try to beat him with the handicap.
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Postby MirceaKitsune » Tue Nov 11, 2008 10:30 am

I understand now, although I don't believe that is a normal thing. I mean shouldn't handicap be server setting and applied to every single player there? Or at least the owner to have a choice too to set it up for the entire server? A client-side option for handicap instead of server-side is something like asking someone if they'd kindly have a lower performance on a server where probably everyone else doesn't which probably isn't right.

If it has to be client side it should at least be the person who wants to be handicapped to make the choice, not the player if he/she wants to purposely be worse then others. That would be more fair although one would reduce their damage that way so it could be seen as cheating. Personally I don't think much use can be made of it unless it's a server setting and applies to everyone who's playing or no one, and games wouldn't be fair as long as some are damaged in one way and others in another.
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Postby Alien » Tue Nov 11, 2008 10:45 am

No, that would be stupid. Why do you need to handicap ALL players?

It seems you're not understanding the handicap purpose at all. Let's say I come to noob server, grab the nex and make 20 frags in a row. It's boring for me, so I decide that it would be more fun (FOR ME and maybe for others) if I could be killed. Then I handicap myself at my own will in order to equal chances and balance the game.

And you can't decrease the damage with handicap.
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Postby halogene » Tue Nov 11, 2008 11:21 am

Just a question: wouldn't handycap work better if you did not multiply the damage you receive but reduced the damage you deal? Very good players nex me instantly before I even have the slightest chance to hit them...

But maybe this is not feasible, I don't know where the damage calculation takes place. So if it isn't, disregard my idea. :o)
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Postby MirceaKitsune » Tue Nov 11, 2008 12:32 pm

Alien wrote:No, that would be stupid. Why do you need to handicap ALL players?

It seems you're not understanding the handicap purpose at all. Let's say I come to noob server, grab the nex and make 20 frags in a row. It's boring for me, so I decide that it would be more fun (FOR ME and maybe for others) if I could be killed. Then I handicap myself at my own will in order to equal chances and balance the game.

And you can't decrease the damage with handicap.


My view of handicapping (and the way I thought it was) was that it would be server side and when enabled, every player on that server which has too much of a high score would be more easy to be killed the higher their score got from most others, until his/her score would drop to a more average value (the closer to the current average score the less easier to kill) while every player which has a low score would be harder to kill to be helped (and the closer they got to the average score the more vulnerable they would become), and that list would dynamically adjust depending on how well everyone is doing.
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Postby Alien » Tue Nov 11, 2008 12:34 pm

There is patch, which is used on DCC newbies servers and does exactly what you said.
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Postby MirceaKitsune » Tue Nov 11, 2008 3:42 pm

Alien wrote:There is patch, which is used on DCC newbies servers and does exactly what you said.


Nice. Could as well go official then for people who want to have it on private servers too (like my example of an expert player playing with a newbie friend). But yeah I guess this solves the mistery of this feature :)
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