Handicapping -- An Essential Feature Still Missing

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Postby PCLizard » Thu Nov 13, 2008 2:01 pm

MirceaKitsune wrote:
Alien wrote:There is patch, which is used on DCC newbies servers and does exactly what you said.


Nice. Could as well go official then for people who want to have it on private servers too (like my example of an expert player playing with a newbie friend). But yeah I guess this solves the mistery of this feature :)


Err. You mean a private server for you and your friend, not a "Pro", full time, active private server, correct? I thought the main point of private servers was to get away from the noobs and play with the other better players. Having this "handicap" feature in a private server would make most of the 1v1's/CTF matches/TDM's unfair and not very fun. I guess it would be most appropriate for "noob" pubs but not for "Pro" pubs or "Pro" private servers. And as TwEaK said, how are you supposed to get better if you always need handicap on? If you play in a "Pro" private server quite a bit and always need the handicap on, there's something wrong.......
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Postby Chubby » Thu Nov 20, 2008 10:44 pm

First, WB to nexuiz.

Second, there are more threads about this I guess. People are working for it. I think picking teams by looking at the scores of the previous game would work. If this is possible as built in, it might work.
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Postby C.Brutail » Mon Nov 24, 2008 10:05 pm

We've just had a quickie 1on1 with GreEn`mArine (man, I was totally 0wn3d :D ).
We've tried this handicap feature (has anyone tested this anyway?), and we've found that:

+Increased damage recieved is good
-Same damage done is bad.

Or at least, GreEn`mArine was still kicking my ass. Imho there should be an option to handicap like: increased damage recieved AND decreased damage done.
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Postby halogene » Tue Nov 25, 2008 2:40 pm

As I said, very good players nex me instantly (and they don't even have to be as good as GreEn'mArine). So I think (additionally) lowering the damage dealt by the handicapped player would be my favorite way to go, if possible. I agree that a mixture of both handicaps might be the best solution.

Gee I wish I was able to code anything...
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Postby halogene » Fri Sep 04, 2009 11:02 am

I'd like to revive this thread. Now it happened that I had a 1on1 match and was hopelessly owning someone else. Coool.

Well actually, it was rather boring. Anyway, I am not a very skilled player, so this does not happen very often, but I'd say handicapping me in terms of doubling the damage dealt to me would have been nearly useless, since the poor fellow didn't even manage to hit me before he died.

I believe it would be more effective, if he would have more time to place shots at me. So I still don't know if it is a lot of programming effort to not only double the damage dealt to the handicapped but also decrease the amount of damage that the handicapped deals. If it is, never mind. But if it isn't, I'd say this would be a great thing to implement. I believe this could help people of different skill levels to play interesting matches together.

... or has this been implemented already? Didn't test... :oops:
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Postby divVerent » Fri Sep 04, 2009 11:50 am

Is already in place with the regular handicap system :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby halogene » Fri Sep 04, 2009 12:24 pm

Oh cool man that's great. So I guess the proper command is cl_handicap 2 for doubling the damage dealt to you and lowering the damage you deal?
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Postby Flying Steel » Fri Sep 04, 2009 1:42 pm

Here's another self-handicapping command you can use that can be accessed in game without the console:

ggggggggggf
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