Portal Flag Defense

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Portal Flag Defense

Postby divVerent » Fri Oct 03, 2008 7:35 pm

Someone found a neat way to abuse portals in CTF on my server:

Image

The blue portal can of course be anywhere else, ideally far away and well defended :P

Idea behind it: enemy wants to grab flag, but can't touch it because he gets teleported away by the portal first.

To set up an almost invulnerable portal flag defense, you need a deployer and helpful team mates:
- Deployer puts red portal at flag, blue portal elsewhere, and runs away (e.g. hides, or stacks up health)
- Helpful team mates regularily use the portal (e.g. by jumping in the red portal, or shooting a rocket/electro/laser/grenade/hagar at the red portal)

Why? Easy. Portals can time out, and can be destroyed by shooting the BLUE portal. But USING them in any way (e.g. teleporting yourself or some projectile through it) refreshes their health and timer. So regularily "feeding" a portal keeps it alive.

Portals also go away IMMEDIATELY if their owner (the one who created it) dies. That's why the deployer should go to some safer place.

A clear abuse of the behaviour of portals, but I like it. A nice strategic element :P

To break the portal flag defense, the enemy flag carrier has to destroy either the blue portal before someone feeds it again (maybe kill these guys first, note that shotgun can't feed portals), or kill the portal's owner (who may be anywhere).

The bad part is, the flag carrier has to do it TOO. So when the helpful team mates see their flag carrier, they start shooting the BLUE portal instead of the RED one with all they have, to destroy the portal flag defense and make their flag carrier cap. The flag carrier should of course shoot at the portal too.

NOTE however: portals are only vulnerable to explosions, Laser, Mortar, Electro, Crylink, Hagar, Rocket Launcher. The Shotgun, MG and Nex can NOT harm or feed a sophisticated high-tech device like a portal!
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby RoKenn » Fri Oct 03, 2008 11:15 pm

:D

Yes, it really worked when I just tried it. Strange enough, when our flag carrier came he could capture without problems. (?)

Other odd thing: the first time I tried it I shot a rocket at the red portal... and it was destroyed immediately. :/
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
Image
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Postby divVerent » Mon Oct 06, 2008 6:55 am

Now that enhances the idea. Put the portal not directly below the flag, but BEHIND it a bit (so the portal's edge is about at the flag's center). Then one can still grab the flag when walking slowly (by touching the flag, not the portal). And a FC returning the flag does not even need to walk slowly...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Mon Oct 06, 2008 10:00 am

We definitely need better portal models, that's my opinion.
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Postby divVerent » Mon Oct 06, 2008 10:26 am

Agreed, but the only ones Morphed made as alternatives were IMHO much worse than these ones (LONG rays sticking out, and then even rotated the wrong way, which was a total showstopper).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby ai » Mon Oct 06, 2008 11:31 am

What file extension are they? .md3, .zym or .mdl? I could model something out, making a couple of concepts and see which one people liked the most.
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Postby divVerent » Mon Oct 06, 2008 12:49 pm

zym if animated, anything else otherwise, and they need the same orientation of the portals as the current model has. Just use that as a reference, or try until the code works for it.
Basically, the model is placed so v_forward points out of the floor.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby OverDriven » Wed Oct 15, 2008 10:51 pm

Why not do something similar to the portals in the game Portal? They basically just stick a decal texture on the floor. Then there is an invisible camera attached to the "Destination" portal. The texture for the source portal is whatever the camera on the destination portal sees.
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Postby Psychcf » Wed Oct 15, 2008 11:24 pm

For that to work, we first need cameras in darkplaces.
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