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Postby OverDriven » Wed Oct 08, 2008 10:26 pm

I totally agree. I've played them all...UT3, TF2, UT 2004, Q3A, etc. This game beats them all IMO. The graphics are amazing in a properly textured and lit map...rivaling newer games. The weapons are unique...I can't wait for more in the future. One of the best aspects, as someone else mentioned, is the movement. It's fluid, fast and precise. All other FPS games feel slow now, and the input feels numb. Nexuiz is very reactive and sharp. I love it. I've always had things I didn't like about every Arena shooter. Nexuiz...I have no complaints. I can't see myself ever playing anything else for my Arena needs.

Oh one other thing...this game's code is VERY efficient. I have a Core2Duo E4300 (one of the lower and Core2Duo CPU's), 2 gigs RAM and only a GeForce 7600GT. In 1280x1024 with effects set to the high setting, I typically get over 200FPS. Amazing considering the fact that other games with similar graphic quality have only run at a max of 60-70 FPS on this machine.
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Postby C.Brutail » Wed Oct 08, 2008 11:26 pm

khm..!...directx...khmmm...!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Marx24 » Thu Oct 09, 2008 11:20 pm

Thanks for the replies and/or welcomes everybody! You seem like a very friendly community (which is quite a shock considering all the garbage I see on other gaming forums). Thanks also to halogene for directing me to that post on more skillful gameplay, after reading through that and applying some of those methods to my playstyle I find it much easier to do well. Also thanks for pointing out that the minimum system requirements for this game are so low, as I was able to install it on my friend's little brother's computer, as well as my own little sisters (the both of them are very into fragging despite their young age, and I was tired of them bugging me for a new game like quake). I had only thought it would run on dual cores for some crazy reason, but it turns out it will even run on a virtual operating system ! (so says my buddy running vmware). I do have a question though, how is the map creation utility for this game? I was moderately proficient with unreal editor back in the day and I have a buddy in art school who is a veritable texture factory, and I was wondering how easy it is to put together a map for this game? Thanks in advance for your replies.
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Postby Sepelio » Thu Oct 09, 2008 11:41 pm

For editing maps try this
http://forums.alientrap.local/viewtopic.php?t=3687
If you are familiar with GTK Radiant at all then you will be fine with that. Its a version updated and what not for nexuiz.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby ai » Fri Oct 10, 2008 10:55 am

If you don't know GTK Radiant you can check out the training videos I made (link is in my signature). The techniques in those training videos will work just fine with NetRadiant (Nexuiz version of GTK Radiant) even though they were made with the GTK version. Some things, like the 'right-click menu' will look different but the functionality is pretty much the same.

Link to NetRadiant: http://emptyset.endoftheinternet.org/~rpolzer/nexuiz/netradiant-1.5.0-svn95-win32.zip
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Postby OverDriven » Mon Oct 13, 2008 9:20 pm

Marx24 wrote:I do have a question though, how is the map creation utility for this game? I was moderately proficient with unreal editor back in the day and I have a buddy in art school who is a veritable texture factory, and I was wondering how easy it is to put together a map for this game? Thanks in advance for your replies.


GTKRadiant is extremely easy to use IMO. The first day I started using it, I created a nice looking deathmatch map (IMO), and I had zero experience creating maps before this (though I do have experience in 3D modeling). It really couldn't be simpler to use, and with a few tutorials you should be on your way.
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