Nice Game!

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Postby Captain Haddock » Wed Oct 22, 2008 9:55 pm

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HOHO :lol:
:P
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Postby Rad Ished » Wed Oct 22, 2008 10:10 pm

Dolf Lundgren has spoken.
Games developers around the world please take notice.
Wai must we always have these lovely ass stick people to visit.
Please come again, your input has been considered.
We all had a jolly good laugh at your expense.
And ignored it.
MAKE THIS GAME NOWNWOWNONWONWONWONWONWOW
'stamps foot'
/me tuts
I hope im making sense here :D

This game is really good. The fact that its cross platform is insanity which makes it that much better, as well as x64 native. Keep up the good work.


24 hours later after not getting his game made:

No wonder this game is dead and dying.

You community is a bunch of losers that need to get over shooting the same person over and over mindlessly. Its not fun after 2 times.

:o
Please can you visit again, our old troll got better.
If you cold cook up some wazzy politics too I'd really appreciate it.
kthxbai
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Postby Sepelio » Wed Oct 22, 2008 10:27 pm

Just for you ivox.

Image
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby TVR » Thu Oct 23, 2008 2:30 am

So much for the 'old, but significantly more tolerant' community the likes of C.Brutail, esteel, Ronan, etc.
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Re: Nice Game!

Postby take_this_cup_of_poison » Thu Oct 23, 2008 3:02 am

So do you know quakeC? Are you going to code this? No? Then it's not going to happen.
Why do you come and demand that which you won't implement yourself? Nexuiz has almost no programmers and you demand more things? How about taking the time and learn the code and making these things you want? Other people make the things they want (I make the levels I want for instance), the mods they want, the features they want. Why don't you too?


ivox wrote:This game is really good. The fact that its cross platform is insanity which makes it that much better, as well as x64 native. Keep up the good work.



Create an MMORPG game with a Fighting system similar to Devil may cry 4 and invintory system similar to Everquest or other traditional MMO's.

Have characters start out weak but as you level and gain agility and strength the characters could visually show it.

Although instead of executing special attacks with a series of buttons as in Devil may cry, you should make it so that the special attacks only require one button that can be switched to any key. As in in stead of (X+Y+Up+Down) it would be just X or just Y or any other key.

An example would be I am level 1 and have charge attack. With the controls listed below.

So if I were to use the Playstation control for instance I would setup my controls as such
R2 = Block -25% damage + Damage Resistance of the armor you are wearing
R1 = Parry/Dodge/Evade/Riposte - While Holding R1 if character is under attack R1 will roll dice for all available Evasive and counter skills using whatever is in either hand at the time. Cannot Attack while holding. Queued potion will be drank on successful dodge/evade success.
Left Joystick/Pressed Down - Forward/Backward/Strafe Left/Strafe Right/ Pressed Down - Crouch
Right Joy -Look
Direction Pad Left/Right/Up/Down - Inventory/Map/Mount Vech/Spells and Abilities with key bind menu with a picture of the Playstation controller and a list of skills and i drag and drop the skills onto the button of my choice.
L2 = Sprint/Run
L1 = Cast Spell - To cast a spell the Caster would press this button first and the character would would instantly stop in place and go into deep thought( stop and shut his eyes and prepare spell) then you would hit whatever key you bound a spell to
Triangle/Square/Circle/X - Bindable attack key/bindableattack key/bindable attack key/Melee which uses whatever form of melee you have learned.

Okay so the character is a Lvl 1 Shadowknight which is a multiclass Necro + Warrior.
Can wear plate but has no Hp since hes part necro.

So say this Lvl 1 is wearing leather which is 2% damage melee resistance but no resist to magic or anything else
He has leather Chest and pants with a long sword that is 5damage Non magic so it cannot hurt magic creatures.

His Melee skill is Death Knight which has low chance to dodge but higher dmage because of it veracity.

Melee attacks and their style just means that Hitting x will always swing the weapons in you hands, and the style behind it will determine the animation of the characters swing.

So a level 99 Monk would be wearing fist weapons his attack animations would be able to allow him to perform attack every .02 seconds that do massive damage while still allowing him to keep at a 90% dodge rating because having no weapons allows for more freedom of movement which would look like sweet ass fluid kung foo animation wear as a non fighter like a wizard, his melee style would be gray old man and all it would do is shake his stick or wand at the creature which obviously would not hurt the creature very much so it would be useless since they do not know how to use a melee weapon.

Some styles cannot use certain weapons. I.E. Monk cannot use Kenpo style unarmed combat with polestaff or swords. Shadowknight cannot use unarmed with Death Knight Style.

Styles can be upgraded as you level from you corresponding class teacher.

Hitting the X button uses Melee only which based on the current melee style selected will exeute said attack using said style and said attacks will chain itself together fluidly if uninterrupted up to 200+ attacks performed in an 8second chained attack at maximum level.

So said Shadowknight attacks Goblin.

Using the joystick and L2 to quickly run to the target, attacking with X,
said character Slashes down at the goblin on the screen, hitting x again, the character slashes back upward in a diagonal arch and hitting x a thrid time sends the blade from right to left. Each attack would register a hit with where ever the blade hit the creature and the damage would be calculated which includes any armor variables the attacke is wearing.

Since this character has Square bound as Bash , it bashes the goblin for 9 dmg and stuns it for 2 seconds allowing the person to turn the character in a direction to allow the melee attack to hit the head and it cuts the head off.

All body parts would have a certain amount of damage that it would be able to take without it failing and depending on your class it may or may not matter if you lose a leg or arm.

Cleric Classes heal all wound and Arms and legs and missing body pieces and REZ.

If someone made the game above and put in player housing and made it linux native x64 with open Gl 3.0 I would explode.
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Postby take_this_cup_of_poison » Thu Oct 23, 2008 3:07 am

ivox wrote:Way to show this groups ignorance and quantifying yourself as a complete waste of life you really are.

No wonder this game is dead and dying.

You community is a bunch of losers that need to get over shooting the same person over and over mindlessly. Its not fun after 2 times.


Go screw yourself to hell, ivox.

Many of us make maps for the game. It isn't dead. It isn't dying. It's a good platform for 3d architecture.

You think you can kill an opensource project by calling it's users children (hmm, are you a homosexual, a stupid kid, or a woman? Don't know of other peeps that call others "children" as a shaming tactic)? Nethack is still going strong.
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Postby Oblivion » Thu Oct 23, 2008 4:04 am

goshdarngolleegee that has to be the dumbest post I've read in a long while. :shock:
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Postby ai » Thu Oct 23, 2008 6:44 am

take_this_cup_of_poison wrote:Go screw yourself to hell, ivox.

Many of us make maps for the game. It isn't dead. It isn't dying. It's a good platform for 3d architecture.

You think you can kill an opensource project by calling it's users children (hmm, are you a homosexual, a stupid kid, or a woman? Don't know of other peeps that call others "children" as a shaming tactic)? Nethack is still going strong.

We make fun of trolls and such, but we do not respond in that way. That's no better than them. The thing with friendly communities is that, even when people behave like jackasses we still keep our cool, and comment with sarcasm. At least in my case :)
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Postby halogene » Thu Oct 23, 2008 7:17 am

TVR wrote:So much for the 'old, but significantly more tolerant' community the likes of C.Brutail, esteel, Ronan, etc.


Though I usually don't, this time I agree with you, TVR.

ai wrote:We make fun of trolls and such, but we do not respond in that way. That's no better than them. The thing with friendly communities is that, even when people behave like jackasses we still keep our cool, and comment with sarcasm. At least in my case :)


I agree. I guess, sarcasm is ok, isn't it? I just couldn't help it, it kinda typed itself. But I managed to get control over it after a short struggle...
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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Postby halogene » Thu Oct 23, 2008 7:32 am

ivox wrote:Its really funny how people would call my last post a waste of time and then respond to it. It shows how little you value the life you waste to respond to "waste of time posts" has doesn't it.

As said in my first statement. Alien Trap please create the game above.


You have to know that your post kind of came at the very wrong time. If you would have spent some time reading the forum you could have noticed that there is currently only 1 (ONE) developer active (thanx, DivVerent!) and there is currently a hot debate of how this could be improved, getting new developers and such as DivVerent is almost breaking under the pressure put up to him. Especially with people coming and having wild requests of what should be coded.

So please understand that the atmosphere is quite tense here when it comes to people requesting things that cause lot of work without even thinking of how that work should be done and WHO should do it in the first place. Especially since DivVerent is about to quit, if the situation doesn't change.

What also provokes aggressive replies is the WAY you posted. You requested the developers should do something like you would command a dog to sit. "Create an MMORPG game" isn't much polite. How about "I have an idea what could be a great game too, I wonder if anyone would be interested to help me develop it?". You know, that would be less commanding and offensive.

Oh, and btw, shootin each other over and over again IS fun. :o)
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
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