Realistic Gun Handling and Vehicles

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Postby Taiyo.uk » Mon Nov 03, 2008 6:44 pm

Morphed wrote:i was trying to do something like that but our community said that i need to make 19 different versions for different playermodels * each weapon or get lost and dont do it at all :P


Would it be possible to anchor the weapon models to the hand models to avoid having to do each combination?
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dunno

Postby Parp » Thu Nov 06, 2008 2:32 pm

I personnaly don't think vehicules are needed in nexuiz
I greatly appreciate the game as it is, the new svn weapons are very nice too
after that i'm no coder and i'm greatful already for what's done :)

vehicules are indeed for large open maps, i can't see how it'll help me capture a flag on facing worlds for example, plus well, nexuiz is already very fast

the only use would be for frecking large maps of the capturing points mode

sorry for useless comment ;)
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Re: dunno

Postby CrazyClone » Sun Nov 30, 2008 10:49 pm

Parp wrote:I personnaly don't think vehicules are needed in nexuiz
I greatly appreciate the game as it is, the new svn weapons are very nice too
after that i'm no coder and i'm greatful already for what's done :)

vehicules are indeed for large open maps, i can't see how it'll help me capture a flag on facing worlds for example, plus well, nexuiz is already very fast

the only use would be for frecking large maps of the capturing points mode

sorry for useless comment ;)



I agree, but i think the Arm thing should be able to be turned on and off! (1 or 0)
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Postby divVerent » Mon Dec 01, 2008 7:51 am

Taiyo.uk wrote:
Morphed wrote:i was trying to do something like that but our community said that i need to make 19 different versions for different playermodels * each weapon or get lost and dont do it at all :P


Would it be possible to anchor the weapon models to the hand models to avoid having to do each combination?


Of course, I told morphed so. One would simply show two models, an arm model and a weapon model. I'd attach the arm to the weapon though, so the weapon animation can move the arm.

That way we only need one arm model per player model, and they can even be shared among some player models, I suppose.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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