Realistic Gun Handling and Vehicles

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Realistic Gun Handling and Vehicles

Postby filippo333 » Tue Oct 28, 2008 3:56 pm

I think the game would attract a much bigger audience with more realistic gun handling i.e: When the player sprints the gun should moves left and right properly, When you fire a shotgun the gun violently moves up. At the moment the animations for the guns are ok but are not realistic enough and need to make you think that they are real. Also the sound effects don't help (especially the handgun). The Second thing I think would attract more players would be Vehicles; Vehicles in multiplayer would be awesome! It would boost up the game play experience greatly and would keep more players interested in playing. If developers manage to improve the Gun handling and add a good amount of Vehcles in maps I will be left gobsmacked. I will never stop playing if they fixed these minor problems in the game. I will try to help as much as possible by modelling and texturing as best as a can. Unfortunately I’m not an animator so I can't help you guys there. So does anyone else think they're going to act, because I’m going to try my best to try and add these things to the game but I need help.
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Postby ai » Tue Oct 28, 2008 4:10 pm

Well, new animations are very much needed. I have been planning on tackling that soon enough once some other projects have calmed down a bit.
About the vehicles I cannot comment on that, but I don't think that will come anytime soon. Someone else have to comment on that.
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Guns

Postby filippo333 » Tue Oct 28, 2008 4:56 pm

Here are a few models of things I have Made with Blender 3D, hopfully I will try to include these sorts of things when it comes to porting my work to the Nexuiz format.

http://www.mediafire.com/?sharekey=e7ac5e0b298b54eed2db6fb9a8902bda
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Postby Taiyo.uk » Tue Oct 28, 2008 5:04 pm

The problem with vehicles is (aside from the huge amount of asset creation required) that the physics only handles the translation of grid-aligned rectangular cuboid bounding boxes, whereas realistic vehicle handling would need something closer to proper rigid body dynamics (think Carmageddon).

Bullet / ODE integration anyone? :)
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Response

Postby filippo333 » Tue Oct 28, 2008 5:13 pm

Well I mean it's good to keep these things in mind, so in the future we can improve the game. Sure some extra coding will be required but it is possible to do.
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Postby divVerent » Tue Oct 28, 2008 6:45 pm

We simply currently have nobody to code that.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: Response

Postby [-z-] » Tue Oct 28, 2008 8:22 pm

filippo333 wrote:Sure some extra coding will be required but it is possible to do.

Easy to say so nonchalant when you aren't the one doing the coding... but have a peak at what's involved.
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Reply

Postby filippo333 » Tue Oct 28, 2008 8:25 pm

Hey, stop taking it out on me, I'm just trying to find ways to make this game better is all. The least you could do is talk about how you would go about doing it, not being Negative.
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Postby Alien » Tue Oct 28, 2008 8:33 pm

Vehicles could be created with primitive physics. This is not the main problem. The problem is that vehicles are used on huge OPEN maps, which dp is not mean for. You need different map format, different visualization process and different design tools for this. What's the point of car if the games is played at 10 fps or you can see more than hundred meters away? As well, you can run quicker than car so?

P.S. Nexuiz is more like old school shooter, where there is more movement and aiment skill involved and not who takes the helli/tank first. Even hl2, who had vehicles in single player does not feature them in multi, nor cs does. Same goes to almost all shooters who are meant for fact action combat ONLINE.

In addition, what's the use of code if there are no decent models?
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Postby Morphed » Tue Oct 28, 2008 10:20 pm

Image
i was trying to do something like that but our community said that i need to make 19 different versions for different playermodels * each weapon or get lost and dont do it at all :P
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