by Alien » Tue Oct 28, 2008 8:33 pm
Vehicles could be created with primitive physics. This is not the main problem. The problem is that vehicles are used on huge OPEN maps, which dp is not mean for. You need different map format, different visualization process and different design tools for this. What's the point of car if the games is played at 10 fps or you can see more than hundred meters away? As well, you can run quicker than car so?
P.S. Nexuiz is more like old school shooter, where there is more movement and aiment skill involved and not who takes the helli/tank first. Even hl2, who had vehicles in single player does not feature them in multi, nor cs does. Same goes to almost all shooters who are meant for fact action combat ONLINE.
In addition, what's the use of code if there are no decent models?