torus wrote:This does NOT have to mean that Nexuiz is a dead project. On the contrary- here we have an opportunity to re-organize and consolidate our effort. Yes, the codebase is at least temporarily frozen, but there are many other things that can and SHOULD be worked on, especially on the art side.
I've thought we should freeze development for a while, so that people could make content to catch up with the code.
Truely, the amount of progress Nexuiz has made in recent months has been astounding. We have lots of stuff to work with, from better support for modeled maps (LOD, hole fixes, texture blending), to fixes in the core game. Now is the time to work on building stuff for this new code.
I agree with this. I am currently working on a new map that could be added to the core game (maching quality, style and license).