Limit Electro Ball spam

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Would it be good to limit the amount of electro balls that can come out when someone holds the right mouse button down?

Good idea.
8
27%
Not needed. Electro spam isn't a problem.
15
50%
I want to spam electro balls!! Don't oppress me!
6
20%
Electro spam is a problem, but I don't think this is the solution.
1
3%
 
Total votes : 30

Limit Electro Ball spam

Postby Dokujisan » Sat Nov 15, 2008 12:36 am

Too many people spam a whole map (in DM, especially) with the electro balls. A lot of noobs do the same thing in CTF within their own base. It's quite obnoxious. Some people do this just to mess with others.

I don't see any usefulness in the game to allowing electro balls to continuously flow out without limit. Secondary mortar doesn't have the same problem because it's secondary fire rate is slower. What if electro balls could only come out, say, 5 at a time? Then you have to wait a second for it to recharge.

I dunno the exact timing, but it appears as if it takes about one second to shoot out 5 electro balls. What if you could only shoot 5 balls within 2 seconds? Then you wouldn't be able to shoot them constantly.

Also, you have to release the right mouse button and press it again to shoot out more balls.

It seems as though this timing would not get in the way of doing electro combos. If I shoot 2 electro balls out and fire the primary, and then do it again, that takes about 2 seconds, so my "electro ball" limit resets to 5 and I can keep going. I would be able to continue doing electro combos without any hesitation. But this would prevent me from holding down the right mouse button and flooding a room with electro balls.

Perhaps it could be a cvar setting so people can switch it back if they are wanting to do some explosion tricks for a demo or something.
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Postby Chubby » Sat Nov 15, 2008 12:42 am

Why not 1 click per ball. The noobs will feel the pain in their fingers.
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Postby [-z-] » Sat Nov 15, 2008 12:50 am

In halo the alien weapons would overheat. I think the weapons that require cells in Nexuiz should exhibit similar behavior.
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Postby Agama » Sat Nov 15, 2008 1:11 am

This is a good idea for servers with less experienced players that just spam randomly hoping to kill something. But I do not have any problem with the current system on more experienced servers. It also may ruin somethings that I like about the electro

- allowing me to spam a hallway in a 1v1
- create large damage to a group of closely packed people.

I usually do shoot two electro balls and then ignite if I want to use the electro quick.I also also use 3-6 electro balls to do massive damage. Like many problems its more of a problem with less experienced players then in the more advanced players.

[-z-] wrote:In halo the alien weapons would overheat. I think the weapons that require cells in Nexuiz should exhibit similar behavior.


Sounds like a good idea for crylink.
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Postby Mute Print » Sat Nov 15, 2008 2:53 am

I think the secondary fire rate has to be slower, if nothing else. It's possible to argue against this in the name of defence but based on experience, it's generally considered to be more detrimental than beneficial.
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Postby Alien » Sat Nov 15, 2008 6:15 am

Same should go for hagar. Cvar would probably be no problem, but some sane value is required. How should overheat be displayed?
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Postby C.Brutail » Sat Nov 15, 2008 8:16 am

Nope, hagar is fine the way it is imho. And the electro too.
iirc there was a version, (1.0?) when the electro has fired 3 blobs at once, with a much slower refire rate (ever wondered why does the electro 3 have barrels? ;) )
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Postby liolak » Mon Nov 17, 2008 4:10 pm

i think it is perfect like it is now. most of the time when an inexperience player is abusing this, i can manage to kill him with is own balls by firing a primary electro shot at them.
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Postby Sepelio » Mon Nov 17, 2008 4:48 pm

Generally I just wait until the noob is standing in the middle of them then detonate a rocket at the edge or just laser a ball. Its quite funny.
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Postby Dokujisan » Mon Nov 17, 2008 11:02 pm

I think that is ignoring the problem though. In CTF, they end up flooding the base with electro balls and then there is nothing you can do about it except leave the base or jump to a higher level. You can't just shoot and detonate the balls, because you will kill yourself.

I just think limiting the shots to 5 at a time would be enough to still allow the Electro to be used to build a big explosion, but not enough to fill an entire room.
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