The value of a community @developers and map designers

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Postby divVerent » Sat Nov 22, 2008 4:57 pm

The problem is that I know exactly what unexperienced players want - they want unlimited attempts with the portal gun, and fire both portals separately, and be able to shoot portals everywhere, go in both directions, and take the flag with them.

That such a thing would be totally disruptive to CTF gameplay wouldn't enter their mind. Once such a change gets in, and people use it, the same people will complain that people build portals between both flags, and capture all the time :P

Also, note that such a change would break existing maps, that quite some people already like. So it probably is too late to change such things. However, it never is too late to add more options. After all, it's up to the mappers which weapons to place and which not.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Sat Nov 22, 2008 5:01 pm

Going between both ways and shooting wherever you wish should not be a problem if you make portal destroyable with one shot of sec shotgun so even recently respawned player could destroy it. Furthermore, it will allow portal(game) speed boosting techniques (ceiling -> floor).
Last edited by Alien on Sat Nov 22, 2008 5:21 pm, edited 1 time in total.
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Postby [-z-] » Sat Nov 22, 2008 5:09 pm

Alien wrote:Going between both ways and shooting wherever you wish should not be a problem if you make portal destroyable with one shot of sec shotgun so even recently respawned player could destroy it. Furthermore, it will allow portal(game) speed boosting techniques (stairs -> floor).

Perhaps destroys itself in x number of seconds as well. Also, jumping in an inny without an outty = instadeath LOL! :D

Just saying...
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Postby Alien » Sat Nov 22, 2008 5:18 pm

[-z-] wrote:
Alien wrote:Going between both ways and shooting wherever you wish should not be a problem if you make portal destroyable with one shot of sec shotgun so even recently respawned player could destroy it. Furthermore, it will allow portal(game) speed boosting techniques (stairs -> floor).

Perhaps destroys itself in x number of seconds as well. Also, jumping in an inny without an outty = instadeath LOL! :D

Just saying...

Yeah, this is the case where I'll definitely agree with you. Sepearate fire modes for in and out would work for several cases. First and most important: assault mode to teleport your team (ut99 checkpoint) instead of respawning far away, second ability to create such CTF maps as
flag -------------lava----------------- pedestal----------lava--------------------flag
*****------------------------------------**********------------------------------------**** where the only possible way to cross would be speed boosting technique with portal. Third would be ability to create portal quest maps, which I've been trying to do for self fun. It's almost impossible to align portals because of arc angles or you need to create low ceiling.
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Postby oskar669 » Sat Nov 22, 2008 6:08 pm

I don't want this to turn into a discussion about the portal gun - I think it's a great idea, but that's not the point of this thread.

You know just as well that this forum is moving rather slowly, and that nexuiz is slowly loosing players even though the graphics and the interface have improved, and it is still one of the most balanced multi-player FPS's out there.

Right now we have about 100 players online at a time - I don't think any of you would think over their heads if they expected 10 times as many.

Obviously the developers and designers are those who made this game what it is, and you are free to do whatever you want with it.

I don't personally have a lot of problems with this game. The one mayor annoyance for me was the removal of the public feature in 2.4 and that it is now only possible to play keyhunt on a very limited number of maps.
- And I've already started a thread on that half a year ago.

This one is not about complaining. I don't even really hope to change anything. I just wanted to give something to think about.
I think the community that drives and tests this game at the moment is pretty thin, and I would like to see more players in the forums trying to improve things.
This could be a simple "for feedback go to forums.alientrap.local" message in the menu.
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Postby Alien » Sat Nov 22, 2008 6:16 pm

Use dedicated server for net games.
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Postby [-z-] » Sat Nov 22, 2008 6:18 pm

I know just as well you just joined and you're pointing your finger saying "do this, do that, you guys aren't working hard enough!"

We welcome your new perspective but consider your audience and understand the culture a bit more before making assumptions about who we are and what WE SEE.
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Postby oskar669 » Sat Nov 22, 2008 10:06 pm

I played nexuiz for 3 years now. And it would be retarded to think that there is not enough "work" being done here. I just don't think it's pulling in the right direction.

Your post points out exactly what I'm talking about. You consider yourself a closed community. Very few people actually enter into the decision making for this game, and I think it hurts it's popularity.

If that's how you want it, fine. I don't care. I'm not complaining, I'm just giving my view on what I think is the problem with most open source projects - if having no user base can be considered a problem.

I see the same thing happening with: Rosegarden, Hydrogen, Ardour, Jamin...
Projects that do a very good job in that regard are Blender, Gimp (although not always), Reaper, as mentioned.
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Postby oskar669 » Sat Nov 22, 2008 10:16 pm

Alien wrote:Use dedicated server for net games.

Not good for throwing in a couple of maps, choosing a gametype or two and clicking "start" - which is what I did pretty much every time I played 2.3, and is impossible with 2.4.
I tried. It got annoying enough to just stick with the regular servers. And judnging by the decline in servers from 2.3 to 2.4 I think that's how a lot of people felt.

http://forums.alientrap.local/viewtopic.ph ... highlight=
http://forums.alientrap.local/viewtopic.ph ... highlight=
poll:
http://forums.alientrap.local/viewtopic.ph ... highlight=
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Postby Rad Ished » Sat Nov 22, 2008 10:29 pm

The main difference between blender gimp and reaper and nexuiz is that one is a game and the others are tools.
There are fewer grey areas with a tool, a new feature either makes it better and easier to use or not, whereas a game is subjective. Games are about fun and people have different concepts of fun.
Therefore i think it's ok if nexuiz does what the devs want it to do.
"You can't please all the people all the time" ay.
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