oskar669 wrote:I played nexuiz for 3 years now. And it would be retarded to think that there is not enough "work" being done here. I just don't think it's pulling in the right direction.
Do you mean, in the direction you want it to be pulled in? What you see in the game and what the developers see in the game are two different things. divVerent has a very intimate understanding of the game and the engine. He prioritizes things that he feels need to be completed first. Sometimes these are bug fixes, sometimes these are user requests and sometimes they are simply what he enjoys coding. This is a hobby for him, he does what he can for other people when he can but there are few others who are contributing code, none to the degree he is/has/was/will.
oskar669 wrote:Your post points out exactly what I'm talking about. You consider yourself a closed community. Very few people actually enter into the decision making for this game, and I think it hurts it's popularity.
Well the stuff I just said above, combined with divVerent holding the only basic direction of the game in his mind is what lead to his overall stress and latest disappointment with the community where he announced he's leaving. Now morfar is stepping up to give some direction.
Playing the game for 3 years doesn't mean you've been on these forums, it doesn't mean you've been on IRC, it doesn't mean you have an idea of the ~bigger picture~. It says you've been observing your view of the game for 3 years but there are many other views to consider.
I feel like you've neglected to understand any of these things and you're just standing on the sidelines telling the team to hustle.
The people who help the game go in a direction and the people who contribute and make div's life easier.
For an open-source game, Nexuiz is doing pretty damn well.
oskar669 wrote:If that's how you want it, fine. I don't care. I'm not complaining, I'm just giving my view on what I think is the problem with most open source projects - if having no user base can be considered a problem.
No user base? A lot of the user base is underground, on private servers. The IRC channel has ~1/2 of what warsow's has (90 to 180) which I'd consider pretty good as Nexuiz isn't as competition focused as Warsow.
oskar669 wrote:I see the same thing happening with: Rosegarden, Hydrogen, Ardour, Jamin...
Projects that do a very good job in that regard are Blender, Gimp (although not always), Reaper, as mentioned.
I think Nexuiz is actually in it's coming of age and there will be a big surge of new players coming in after the 2.5 release which brings in many new features that will surely make it stand out. The look and feel is tighter, the options for expansion greater, the models, effects and sounds improved and the documentation and related applications have grown.