Old _Quake_ Player Physics are no good

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Postby divVerent » Wed Jan 21, 2009 1:43 pm

Actually, learn doing this with the laser or hagar :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby esteel » Wed Jan 21, 2009 2:06 pm

esteel wrote:or you reach enlightment over nexuiz :P

Now you made it too easy for him 8-)
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Postby mand1nga » Wed Jan 21, 2009 3:52 pm

k0jak wrote:Ok thanks for the help, i ask because i asked mand1nga if he could look into this for me to see if he could implement it in nexuiz for a project, so if anyone else can help or shed some light on the matter it would be appreciated :)


Come on guys, kojn is paying me for this
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Postby Alien » Wed Jan 21, 2009 4:25 pm

esteel wrote:
Alien wrote:Also ninja hopping from one side of wall to the other would be nice.

Gnah.. go play warsow till your eyes get sore or you reach enlightment over nexuiz :P


I could say go and play CS because div has implemented headshots. :P
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Postby esteel » Wed Jan 21, 2009 7:03 pm

crifle bullets > everything in CS :P
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Postby Komier » Wed Jan 21, 2009 10:30 pm

Warsow Racing is amazing.....Not so for all other modes.
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Postby mand1nga » Wed Jan 21, 2009 11:04 pm

Komier wrote:Warsow Racing is amazing.....Not so for all other modes.


What do you consider its advantages comparing to Nexuiz race?
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Postby k0jak » Thu Jan 22, 2009 12:44 pm

nexrun, well be pretty similar to warsow race when it get's done.


Anyway can we stay on topic please, nearly all of the last 6 comments have not been helpful :roll:
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Postby GreEn`mArine » Thu Jan 22, 2009 2:16 pm

Any programmer who wanted to port original quake physics can just look at the sources of Quake, since it's GPL'd...

And I do not quite understand what you, kojak, would do with the code yourself.

I guess that you original request is still the desciption how to do the moves exactly. Basically movement tutorials are good for this. No idea where you can find them, though...
IRC quote:
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[kojn] she took it the dirty way
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Postby mand1nga » Thu Jan 22, 2009 2:44 pm

k0jak wrote:nexrun, well be pretty similar to warsow race when it get's done.


Anyway can we stay on topic please, nearly all of the last 6 comments have not been helpful :roll:


Well .. even staying ontopic we still will be offtopic :lol:

I really don't understand what is the point of putting more energy on this mod than on the game itself. I think Nexuiz race now has more maps and a bigger user base, which allows us to have a more stable, features-rich and maintained race mode.

Back on the previous topic what I saw about this qw/cpma/warsow movement is: you strafe as much as you move the mouse on the x axis, only when the player is on the air and pressing the forward key. Going backwards you just can't strafe with the mouse. It seems this can be done editing qcsrc/server/cl_physics.qc and maybe a little of the cl_input.c file on Darkplaces.
The only advantage I see with this kind of air control is that you can do better cornering. It must be good for race modes, but I'm not sure about other modes at least for those (like me) who don't strafe always on air because this changes completely the crosshair position.
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