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tChr wrote:I seriously dont like the chenge of the air control. Its like a flightsim.
oh.. and consider adding obi_man's loading-screen and menu screen. Its very good.
ClimHazzard wrote:Played it. Doesnt really feel any different.
But i found an annoying bug. I tried the campaign, and while playing i tried going into the options menu. My screen went black and i had to shutdown my mac. =[
JayThi wrote:I dont know - did you removed the Nexuiz intromovie on startup?
And 2.0 need longer to load (the menu and the maps) compared with 1.5.
Some things i miss:
- lowpoly/lowquality playermodels
- you know(the weapon selectable on the right or left side)
PHREAK wrote:Agree with obi...very nice job optimizing this baby. Now it's all grown up....I'm gonna cry
hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9
esteel wrote:hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9
That bug is known (mentioned in an earlier post with 1 live instead of 0) and fixed for the final version.
hurzel 2 wrote:Dang! Sorry, didn't see that post (and haven't found it yet) - sorry. You're QUICK!
Coke1984 wrote:Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?
esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket
tChr wrote:esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket
whet e\when the last rocket has detonated by itself?
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