Nexuiz 2.0 Forum Release

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Postby PHREAK » Tue Jun 13, 2006 7:37 am

Agree with obi...very nice job optimizing this baby. Now it's all grown up....I'm gonna cry :cry:
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Postby esteel » Tue Jun 13, 2006 8:12 am

tChr wrote:I seriously dont like the chenge of the air control. Its like a flightsim.
oh.. and consider adding obi_man's loading-screen and menu screen. Its very good.

Kojn posted some nice demos on how to use the new air control efficently. And if you are in control of the server (like in instantaction/campaign/create) you can change the physics on the fly. I will however not tell right now as the new physics are great once you get used to it and i do not want to see every server use different physics.. grrr at those admins :)

ClimHazzard wrote:Played it. Doesnt really feel any different.
But i found an annoying bug. I tried the campaign, and while playing i tried going into the options menu. My screen went black and i had to shutdown my mac. =[

It should not feel very different but noticable though.. The new air control makes it feel different together with the new weapon tweaks. Most stuff that was changed is not 'in your face' but its still there :)
This crash is however bad. Can you try entering log_file bug.txt in the console and then getting it to crash? Maybe there is a error message in the log. Its located either in Nexuiz/data/bug.log or ~/.nexuiz/data/bug.log

JayThi wrote:I dont know - did you removed the Nexuiz intromovie on startup?
And 2.0 need longer to load (the menu and the maps) compared with 1.5.
Some things i miss:
- lowpoly/lowquality playermodels
- you know ;) (the weapon selectable on the right or left side)

The intro movie was replaced by a shorter movie showing the alientrap logo. Many people complained that the old one was too long..
Does it need much longer to startup? I think you might be right in that it needs 1-2 seconds longer..
There have been preperations that might lead to high/low poly models in later versions. That has to be enough for now.. :)

PHREAK wrote:Agree with obi...very nice job optimizing this baby. Now it's all grown up....I'm gonna cry :cry:

Uhh.. don't worry your baby will not leave home and leave you alone ;)
Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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Wow --- so much new stuff.... and I found a minor glitch

Postby hurzel 2 » Tue Jun 13, 2006 8:19 am

Very Nice.. thx.. but to keep this short:

In campaign: LMS (Bloodprison) Level 18: player starts with 0 Lives instead of 9 when entering game

...

got to play on now, toodle-oo!
Last edited by hurzel 2 on Tue Jun 13, 2006 8:25 am, edited 1 time in total.
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Re: Wow --- so much new stuff.... and I found a minor glitch

Postby esteel » Tue Jun 13, 2006 8:24 am

hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9

That bug is known (mentioned in an earlier post with 1 live instead of 0) and fixed for the final version.
Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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Re: Wow --- so much new stuff.... and I found a minor glitch

Postby hurzel 2 » Tue Jun 13, 2006 8:30 am

esteel wrote:
hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9

That bug is known (mentioned in an earlier post with 1 live instead of 0) and fixed for the final version.

Dang! Sorry, didn't see that post (and haven't found it yet) - sorry. You're QUICK!
hehe
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Re: Wow --- so much new stuff.... and I found a minor glitch

Postby esteel » Tue Jun 13, 2006 8:39 am

hurzel 2 wrote:Dang! Sorry, didn't see that post (and haven't found it yet) - sorry. You're QUICK!

Bugs can only be fixed if people find AND REPORT them so thanks for reporting anyway! Noone can expect you to read every other post and mentioning a bug twice is not a bad thing. Sometime its even good because it reminds people to finaly fix it..
Quick? That happens when one does not have a life :P :)
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Postby Coke1984 » Tue Jun 13, 2006 11:54 am

Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?
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Postby esteel » Tue Jun 13, 2006 12:01 pm

Coke1984 wrote:Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?

It seems like it.. there are other links in this thread..
I really hope those SF.net problems get fixed by the time the final version is released.
Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
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Postby tChr » Tue Jun 13, 2006 12:04 pm

esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket :)

whet e\when the last rocket has detonated by itself?
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby esteel » Tue Jun 13, 2006 12:16 pm

tChr wrote:
esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket :)

whet e\when the last rocket has detonated by itself?

Then it will switch too :)
Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
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