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A little bug with the bright skins

Postby Opferlamm » Tue Jun 13, 2006 5:39 pm

When you play teamplay dm at a server with brightskins aktivitated, it's looking funny. Everybody is green. It is very hard to recognize your teammates at the color of the weapon.
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Re: A little bug with the bright skins

Postby esteel » Tue Jun 13, 2006 6:41 pm

Opferlamm wrote:When you play teamplay dm at a server with brightskins aktivitated, it's looking funny. Everybody is green. It is very hard to recognize your teammates at the color of the weapon.

The default model (the brightskins used that feature) is now only used in non-team matches.. in team matches everyone should be red/blue anyway..
Last edited by esteel on Thu Aug 31, 2006 8:25 pm, edited 1 time in total.
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Postby GreEn`mArine » Tue Jun 13, 2006 7:18 pm

yes. when I created the pre-colored fullbright skins I was also asked to create a version for team-based gamemodes. this would have been possible easily, but it wasn't neccessary to do it because you have already very well visible blue/red/xx models when forcing a nexuz model (skin nexuz/mulder/xolar) and use the g_fullbright_player feature
IRC quote:
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[kojn] she took it the dirty way
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Postby ClimHazzard » Tue Jun 13, 2006 7:47 pm

esteel wrote:
ClimHazzard wrote:Played it. Doesnt really feel any different.
But i found an annoying bug. I tried the campaign, and while playing i tried going into the options menu. My screen went black and i had to shutdown my mac. =[

It should not feel very different but noticable though.. The new air control makes it feel different together with the new weapon tweaks. Most stuff that was changed is not 'in your face' but its still there :)
This crash is however bad. Can you try entering log_file bug.txt in the console and then getting it to crash? Maybe there is a error message in the log. Its located either in Nexuiz/data/bug.log or ~/.nexuiz/data/bug.log9


i dont have the log_fulebug.text file. Is that bad?
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Postby dfkgmasdfnasodrg » Tue Jun 13, 2006 8:00 pm

ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?


i think what esteel means it that you can try and type
Code: Select all
log_file bug.txt
in console and Then try and see if you can make nexuiz crash again[/u][/i]
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Shotgun too powerful in 2.0 Forum Test?

Postby dfkgmasdfnasodrg » Tue Jun 13, 2006 8:26 pm

It feels much more powerfull than in 1.5 and as soon as you play with 5+ players you don't really need other weapons since everybody is not at full health and only need about one or two shots with secondary fire and they are dead.
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2.0 Impressions

Postby kyre » Tue Jun 13, 2006 9:58 pm

I've barely played 2.0, and only ffa, so take my comments here with an excavator's worth of salt:

Plus:
Graphics, nicer everything, and faster to boot.

New maps, I think warfare is my new favourite map - great visual style, and the quake references are cute. :-)

Crylink, primary fire is no longer the polite tap on the shoulder the 1.5 version was. Secondary seems just about the right mix of spread, damage and ammo usage.

Nex, seems even easier to hit targets with it than in 1.5. Probably not a good thing, but i'll go along with it, since the nex is my favourite. :-)

Air control, nice that it's possible to change your mind about a jump while in the air. One of the things I really liked about the old behaviour was that you had to get the initial jump just right to land where you wanted. I think the new behaviour will be fine, but I would prefer if it was toned down a little.

Minus:
Rocket launcher. Is it me, or are the rockets slower than in 1.5? The 2.0 version seems pretty useless as a long range weapon, and the rather too large blast radius (seems unchanged since 1.5) makes it hopeless for tight situations too.

Shot gun. Seems a little overpowered, seems a bit off that getting hit by a buck shot costs more than getting hit by a rocket.

Air control II, a bit over the top - nexuiz now feels like playing an updated Super Mario Bros(*), only with gibs.

HDR bloom is set too high - setting r_hdr_bloomintensity to 0.1 makes it look good.

Overall impression:
Yeah, I think it will grow on me, like 1.5 did, but it will take a little while. Tweaking the settings for the minus points I listed and 2.0 is an instant sell for me. =-)
Many kudos to everyone involved in making this release, I know just how much hard work goes into it!


(*) The original 8-bit nintendo version.
Whenever You go, then You aren't.
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Postby esteel » Tue Jun 13, 2006 10:24 pm

GreEn`mArine wrote:yes. when I created the pre-colored fullbright skins I was also asked to create a version for team-based gamemodes. this would have been possible easily, but it wasn't neccessary to do it because you have already very well visible blue/red/xx models when forcing a nexuz model (skin nexuz/mulder/xolar) and use the g_fullbright_player feature

Well with the current change there is no forced model in team matches. I'm thinking about adding a variable to control the skin in team matches but not sure if thats needed.. Also makes things more complicated.

Vociferous wrote:
ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?

i think what esteel means it that you can try and type
Code: Select all
log_file bug.txt
in console and Then try and see if you can make nexuiz crash again[/u][/i]

Exactly! If that does not work try to start Nexuiz with the command line option -condebug and then just try to crash Nexuiz again.
That will make create a log file Nexuiz/data/qconsole.log but its also synced so that no messages get lost.

kyre wrote:Nex, seems even easier to hit targets with it than in 1.5. Probably not a good thing, but i'll go along with it, since the nex is my favourite. :-)

Rocket launcher. Is it me, or are the rockets slower than in 1.5? The 2.0 version seems pretty useless as a long range weapon, and the rather too large blast radius (seems unchanged since 1.5) makes it hopeless for tight situations too.

Shot gun. Seems a little overpowered, seems a bit off that getting hit by a buck shot costs more than getting hit by a rocket.

Air control II, a bit over the top - nexuiz now feels like playing an updated Super Mario Bros(*), only with gibs.

HDR bloom is set too high - setting r_hdr_bloomintensity to 0.1 makes it look good.

Nex should be a bit harder or at least more correct now.. Once again :). I guess its a plus for the net code and stuff if thats really true. Maybe it just fits your style of playing better now.
I think the rocket launcher is unchanged from 1.5.
I guess you are doing something wrong if the shotgun does more damage :). It can be quite a good weapon though.
*lol* @ Mario. I think its just right. You will love it when people try to push you off space maps and once you found all the new ways around the maps..
HDR is fixed as now mentioned a few times :P
Last edited by esteel on Thu Aug 31, 2006 8:25 pm, edited 1 time in total.
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Postby kozak6 » Tue Jun 13, 2006 11:18 pm

Well, the shotgun seems to do more damage. Or maybe it doesn't. I don't know. I never played much of 1.5 since I couldn't make it run well.

What I really don't like, though, is how the shotgun really knocks you the hell around.

My framerate is extremely erratic in this version. In the same map, it ranges wildly from about 20 to 200+, and all on the same map. It's extremely weird.

And everything seems a lot darker. I need to crank up my gamma.
1.2.1 Forever
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Postby obi_wan » Wed Jun 14, 2006 7:33 am

ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?

did you look in the hidden nexuiz folder :
open your terminal (Applications>utilities>terminal) and type "open .nexuiz" now you can see the 'data' folder where nexuiz puts his screenshots hen you do some... and where is perhaps that file you want
[NSB] ppwer !
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