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Alien wrote:Why do you need tutorial video inside a game?
I should have elaborated. I meant to suggest either a still or slightly-moving clip of a dramatic in-game horizon to add a bit of a sense of grandeur to the promo video. The text 'Nexuiz' and any other additional text could be displayed in the top centre of this opening screen, rather than imposed on a plain black background. This would also serve the purpose of an eye-catcher.--FraNcoTirAdoR-- wrote:Mute Print wrote:To open the video up, a screenshot of an open map like Blastedlands could be used instead of a plain black background, with any text being positioned in the visible sky. The sky would take up the top 2/3 of the frame.
Personally I don't really think that a static background would be a really good choice for start, especially if it is made on Blastedlands, because if i remember that map well its bright, and open like hell, the perfect opposite of the maps that are contained within the downloaded game, so it doesnt reflect the content well enough. Personally I would stick to a dark sci-fi-like dynamic start, thats closer to the atmosphere of Nexuiz than Blastedlands at least in my opinionStill waiting for conception ideas for the starting of course, what I linked is just my idea, but if someone is creative enough, please share something cool, if its not way too complicated its possible i can set together with After Effects.
[-z-] wrote:It's my belief that cortez will be recording TIMESTAMPED or CUT demos.
cortez wrote:[-z-] wrote:It's my belief that cortez will be recording TIMESTAMPED or CUT demos.
preferred timestamped demos
to divVerent:
could you provide a link with unedited demos because the edited demos give me unredcordable 5fps
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