New Movement.

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Postby esteel » Sun Jun 18, 2006 10:24 pm

Milla wrote:where can i downld?

Posted them earlier in this thread:

*edit* better use that demo pack: http://www.forums.alientrap.local/viewtopi ... =6709#6709
Last edited by esteel on Fri Jul 14, 2006 2:52 pm, edited 2 times in total.
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Postby Milla » Sun Jun 18, 2006 10:26 pm

3 minutes.. you are getting old :P
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Postby esteel » Sun Jun 18, 2006 10:36 pm

Indeed. Hope you enjoy them anyway :)
Last edited by esteel on Thu Aug 31, 2006 8:40 pm, edited 1 time in total.
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Postby Milla » Sun Jun 18, 2006 10:50 pm

yea.. just watched.. but shit im not able to double jump like in your demo.. i hope i only need some practice..
i think however that now some movements are too tricky.. before i used to jump when running backface (and shooting someone :P ).. now i feel myself a noob :(
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Postby esteel » Sun Jun 18, 2006 11:29 pm

There are no double jumps in my demos (double jump = jump up some ledge and jump again to gain extra hight). Those have been in older version but have been an engine but that why those have been so hard to do and it worked or did not depending on cl_movement and other stuff.
Right now its just hitting the right spot to gain more speed because of an ramp jump. And those jumps on skyway are really hard that why they are seperate demos. Well the one to the rocketlauncher is easy..
Last edited by esteel on Thu Aug 31, 2006 8:40 pm, edited 1 time in total.
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Postby Milla » Sun Jun 18, 2006 11:58 pm

ah is it a rampjump? so i cannot jump from the other side.. toooo bad... dont like it :(
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Postby esteel » Mon Jun 19, 2006 10:38 am

Ahh now i know what you mean with double jump. Its just that there is already the term 'double jump' which means what i did descripe.
What you mean is more or less bunnyhopping. And if you mean the jumps on darkzone over those two gaps i think i can help you. The first one by the mortar is just timing. Just jump (+forward and +jump) and while in the air release and repress +jump that should do the trick. You have to hit the right spot because the second jump has just the right width.
Thats how you gain speed in Nexuiz 2.0. Just jumping in a stright line, just +forward pressed. That funny stuff like strafe jumping might even slow you down..

The other jump over the rocketlauncher is very similar. Just jump (+forward and +jump) while in the air release and repress +jump, release +forward and press +straferight/left instead and turn your mouse into that direction.

Oh and i noticed the jumps on skyway can be pretty easy if done right. The previous version was all three jumps as single demos as i could not do them all togehter without mistakes :). So here is a demo off all the three jumps together:

*edit* better use that demo pack: http://www.forums.alientrap.local/viewtopi ... =6709#6709
Last edited by esteel on Fri Jul 14, 2006 2:50 pm, edited 2 times in total.
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Postby Strahlemann » Mon Jun 19, 2006 10:49 am

I think the new movement is not bad.
At first i also had problems with the immense air-control, but as i have played some Painkiller DM as well i got familiar with it very fast.
It's just a pity that strafe-jumping doesn't affect speed-gain :(
And the double-jumps (esteel-style) don't work anymore....
And ramp-jumps are a bit too easy now... (e.g. on soylent it's now really easy to do the ramp-jump from MH to crylink)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby esteel » Mon Jun 19, 2006 10:57 am

Strahlemann wrote:It's just a pity that strafe-jumping doesn't affect speed-gain :(
And the double-jumps (esteel-style) don't work anymore....
And ramp-jumps are a bit too easy now...

It might have been a 'side-product' but now gaining speed is simple.. as was said a few times just jump in a stright line. Thats something everyone can repeat if he has seen it. Either from demos or specating. I think thats good for beginners. Strafejumping is fine if you know how to do it but it can also be hard to learn. So i'm fine with the current way.

Yeah its a pity those are gone but i only know 2-3 spots were those did work anyway.

I think thats good :)
Last edited by esteel on Thu Aug 31, 2006 8:40 pm, edited 1 time in total.
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Postby Milla » Mon Jun 19, 2006 11:56 am

i think a demo is better that 1000 words to explain what i mean:

obviously you must use nexuiz1.5 to play those


http://rapidshare.de/files/23485338/q1dm6jump.dem.html

http://rapidshare.de/files/23485256/q1dm6jump2.dem.html
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