New Movement.

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Postby esteel » Fri Jul 14, 2006 4:45 pm

Thanks k0jak. Guess it will be very hard now to find some new tricks to still be able to surprise people :). But one can see how great those two new maps from Strahlemann are. Soylent and Runningman.

And to add something about the physicscompare. I should have explained it better in the demo. Using the 1.5 physics its just imposible to do all those tricks as the aircontrol is much lower (almost missing at all :)) its best to try it. exec physics15.cfg will give you Nexuiz 1.5 physics, exec physicsQBR.cfg the current physics and exec physicsQ.cfg quake physics. But ofcourse only if you create a game then ('create', 'instant action' or 'campaign'). The quake physics is actually very slow unless you know how to do bunnyhopping and using the aircontrol to gain speed. Thats rather unfair for beginners thats why the current one was choosen instead. But for people that know howto do it its quite fun to try it in Nexuiz. This might be useful for 'competition settings' :)
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Postby dfkgmasdfnasodrg » Thu Jul 20, 2006 1:16 pm

shouldn't this be sticky with tricks and stuff?!?
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Postby esteel » Thu Jul 20, 2006 6:20 pm

I added a few lines about it to the sticky tipps and tricks thread.. also corrected a few (old) things in it.
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