New Movement.

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New Movement.

Postby k0jak » Tue Jun 13, 2006 2:13 am

Some of you may be struggling...or not using the new movement to it's full possibilities.


I will be uploading a few demos to my webspace on PN, i will put the links here, to show you how the new movement works and how it can be used, this will be all about how you can now turn around some of the corners and such, whilst keeping your speed.


they will be up tomorrow night, or today depending on the time i have.


but they will be up by late tomorrow night.
:]

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Postby GreEn`mArine » Tue Jun 13, 2006 3:59 am

wow, cool! ;)

Thx!
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Demos.

Postby k0jak » Tue Jun 13, 2006 4:11 am

Demos at

http://kojak.planetnexuiz.de/


the demos you want to watch IN THIS order



run1.dem (basicas, and a few more harder movements)
ctfrun2.dem (think this is the correct demo :| )
ctflaser.dem (shows how to gain speed and be able to take corners)
quickcap.dem (last demo, lease important, showing a fairly fast 10.150 second cap on "runningman map" just using the basic movement.



Ive only played the game for like 2 hours at the most.


So the movement may not be the smoothest at parts, as it isnt as flexible to what im used to, but it certainly does rock :)

also i did these at 4am onwards...so i want to go to bed :D

run1.dem shows the basics.



I also forgot to mention on the ctf run's when i go round the main bend with armour shards (you will know which one i mean when you watch)

if yopu hold right/left dependign which way your going round it (to there base or to yours) if you press jump you can turn left/right again, keeping your speed and not hitting the wall, or hugging it.


Like i say ive only played for less then 2 hours, but this should get you guys in the right direction, hope some more manoevarble maps are made to take advantage of the movement.
:]

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Postby k0jak » Tue Jun 13, 2006 4:33 am

speed.dem

Watch this demo as soon as you have watched run1.dem


speed.dem (Shows how the do speed whilst cornering REPEATEDLY)

I think i did about 3-8 laps of dm16 on the middle levels.


It also tells you how to corner, now as sharp which i have noticed is better as you get to keep you speed, its just getting used to not holding foward and a strafe :)

but it's so much better i guarantee you, now you can turn :)
:]

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Postby esteel » Tue Jun 13, 2006 7:47 am

Nice demos. But silvercity can also be used to show off the new air control when using the jumppads. You can get from each of the upper side jumppads up the roof with the Nexpowerup. Or on evilspace to use the side jumppads to get to the rocket launcher. Or the armor floating in the air if you 'brake' :) at the right position. Its now also a lot harder to get pushed off into the void on space maps.
I did not yet test it fully but you also have more air control when pressing forward/strafe but then you can't make as close turns with with just strafe then.
And just to mention it, the best way to gain speed is now to just jump in a stright line. No funny stuff like strafejumping or bunnyhopping those might even slow you down. That way its possible to get twice as fast as normal when jumping from one corner to the other in silvercity.
Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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Postby obi_wan » Tue Jun 13, 2006 8:03 am

some concrete air control examples :

http://bureau.oligraphes.com/nexuiz/demos/obi_mvt.zip

*edit by esteel*: Better right click and save as.. the server does not seem to have MIME configured correct.. */edit*
*corrected by obiwan... that .zip file should be ok now :)
Last edited by obi_wan on Tue Jun 13, 2006 8:24 am, edited 1 time in total.
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Postby tChr » Tue Jun 13, 2006 8:13 am

esteel wrote:Nice demos. But silvercity can also be used to show off the new air control when using the jumppads.


THe new air conrol is (idontlikeit). The side effect you mention are nice, but still it feels like I have wings.. wich I dont.
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Postby esteel » Tue Jun 13, 2006 8:21 am

Grabbing the 100health like this is also in the demo2 included with Nexuiz.
Hope people did notice this and the new demos menu :)
Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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Postby dfkgmasdfnasodrg » Tue Jun 13, 2006 9:31 am

yes really people need to see this stuff to know what they can do with the game. I know that if i hadn't seen a lot of the trickjumps/etc back when i started playing. i would probably have played less!
anyway...i just got out of bed because its like 9000degrees in my room which is oriantated so the sun hits it very early...now i need COFFEE!!!
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Postby dfkgmasdfnasodrg » Tue Jun 13, 2006 9:55 am

awesome work there kojak, now i'll hate you even more on extra2 :)
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