Nex animtime feels like ages

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Postby Mr. Bougo » Tue Feb 24, 2009 12:36 pm

Uh? Who said that, MaKR? Here I'm saying it should be usable in combos.
Meh.
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Postby esteel » Tue Feb 24, 2009 12:38 pm

First of all you should not listen to too many other people, use a gun when YOU think its useful!
However the key is balance and many people think the nex gun (or rather hitscan weapons in general) are too easy to use. And indeed with the 2.4.2 animtime you had a 'good chance' to do 140 damage and then switch to an other gun in 0.3 seconds and inflict fruther damage. Combined with other guns that did lead to insane damage in a short time. Reducing the damage the nex gun does without adjusting the reFIRE rate would have beeen bad. In fact the next version will have a gun that DOES exactly that. The camping rifle. So whats left to change was the animtime. The amount of time till one can switch to an other gun after firing. While 1sec (which came from Morphed new animations) is too long a slightly higher one would have worked quite well and just reduced the combo value a bit. Then one would still be free to use the nex when feeling like it and only be a bit restrained.
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Nex animtime

Postby OHSNAPPLE » Tue Feb 24, 2009 2:54 pm

I just tested a 1-second animtime on my local machine and I'm sorry to say, but it's awful.

There are four things which keep me in Nexuiz and prevent me from leaving for Quake Live:

- The people
- The movement and physics
- The laser
- The fast switching/combos

These things differentiate Nexuiz from any other FPS game out there, and if any of those was to disappear from the game it would be enough for me to quit. Weapon switching is the reason I don't even play Quake Live, even though I've had an account for months.

Please don't make me leave Nexuiz. I've grown very fond of it and it's the only game I play.

EDIT: And for what it's worth, I'd honestly rather see the nex damage drop than to have nex combos nerfed. I think the drop to 130dmg was a good one even though it weakened the nex/shotty combo, which was my favorite.
Last edited by OHSNAPPLE on Tue Feb 24, 2009 3:04 pm, edited 1 time in total.
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Postby halogene » Tue Feb 24, 2009 3:02 pm

From what I gather here, there is actually a general consensus that 1.0 seconds animtime for the nexgun is too long, so I guess for 2.5 the animtime will be shorter. I appreciate that the nex combos are weakened, but not being able to laser yourself someplace immediately after a nex shot is a thing that worries me :? I think that 0.5/0.6 animtime would be a fair compromise, though I did not yet have any time to test these timings.
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Postby ai » Tue Feb 24, 2009 3:24 pm

First we'd need the have the exact timing agreed on, then one can make the animations. So, instead of saying 1 sec is too long, come up with how long it should be.
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Postby k0jak » Tue Feb 24, 2009 3:45 pm

I think all the weapons are pretty much as balanced as they can be in comparison to each other before the anim time change, nexuiz has never been so good as it is now, so good work! :)
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Postby nifrek » Tue Feb 24, 2009 4:01 pm

The problem I have with this change is, not only do I disagree with it, is that it was done so close to release without the knowledge of anyone, not even mentioning it to the other devs. I simply cannot understand what kind of reaction morphed expected from players but honestly when the news got out, I've NEVER seen such a strong reaction from players about a change being made in GAMEPLAY. And yes, we can all agree that sometimes we have strong reactions to tiny changes, but I've never seen so many people pissed off at the same time.

The animation needs to look good, of course. But this affects the GAMEPLAY way to much.
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Postby halogene » Tue Feb 24, 2009 4:30 pm

Well I guess morphed didn't bring this up so late in purpose, so as to annoy everybody. After all all this is done in people's precious spare time, isn't it? So most probably he didn't manage to finish everything earlier.
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Postby GreEn`mArine » Tue Feb 24, 2009 4:34 pm

ai wrote:First we'd need the have the exact timing agreed on, then one can make the animations. So, instead of saying 1 sec is too long, come up with how long it should be.

I have a suggestion. 0.3 sec. D'oh
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Postby liolak » Tue Feb 24, 2009 5:05 pm

hmm yes very sensible subject. that shows how much everyone like the nex gun :)

my opinion on it is keep the the delay and damage like they are right now. But i agree that with the new antilag, the nex as gotten a lot more powerfull. It is now relatively easy to land 2 shots in a row. Something thats was much harder with the 2.4.2 nex on a sever that has a average ping (50-70).

I would not mind having a longer refire time on it. that way , in a 1v1, when u land a nex shot u can still attack the person with ur other guns, but it leave him more chances to run away and not receiving a second -130 shot while doing so.

if this option is considerable, i would be please to test it with other prae's on the server that we mostly play on and give some feedback.
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