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liolak wrote:hmm yes very sensible subject. that shows how much everyone like the nex gun
my opinion on it is keep the the delay and damage like they are right now. But i agree that with the new antilag, the nex as gotten a lot more powerfull. It is now relatively easy to land 2 shots in a row. Something thats was much harder with the 2.4.2 nex on a sever that has a average ping (50-70).
I would not mind having a longer refire time on it. that way , in a 1v1, when u land a nex shot u can still attack the person with ur other guns, but it leave him more chances to run away and not receiving a second -130 shot while doing so.
if this option is considerable, i would be please to test it with other prae's on the server that we mostly play on and give some feedback.
tZork wrote:Keeping them like in 2.4.2 or 2.svn? personally i find it easier to hit with the 2.4.2 antilag, but that's proly just because im more used to it. also ping dont enter into it if antilag works.
thats exactly what i meant by relatively easier.Might be a bit off topic but antilag in 2.4.2 definitely had a bug which made it unreliable. The current development version has that fixed so antilag should now simply work
liolak wrote:I think it will require me to fight my opponent from a further distance and also will reduce the number of rushing attacks in a game.
Urmel wrote:Could this "animtime" stuff be the reason why I have problems with laserjumping since the very first 2.SVN I tried? When I'm doing that in the speed I'm used to from 2.42, I shoot myself into the feet or completely blow up
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