Nex animtime feels like ages

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Postby Xeno » Thu Feb 26, 2009 2:34 am

I just wanted to add that I think changing the weapon switching time (which is what this is effectively about) is a bad idea.

I agree with the previous posts that Nexuiz' appeal is its fast-paced action. I understand the devs who want to push for more balance, but I think there's a real risk to go overboard following statistics on weapon usage etc. Nexuiz is not a tactical game and although it could be, it would no longer be the same game if you made it one. That doesn't mean that it should be allowed to become completely FFA and some of the efforts to prevent that are appreciated, but anything that changes the core nature of the game is a bad idea. In this case, weapon combos are definitely a core feature of the game. I say this as someone who's not very good at them and who gets killed often enough by those who are. I accept that and I don't want the devs to nerf good players just so I can live a little longer in the game.

In the case that this was just a coincidental change that came along with the animation due to artistic priorities, then it should definitely be changed back to 0.3 seconds. If it's a dev decision to intentionally affect gameplay, then I think it's fair to say that it's underhanded to commit such a major change without any discussion on the forum, especially as close to a release as we allegedly are.

Also, a quick thought on weapon balance in general... I doubt there is a holy grail that will enable all the weapons to be somehow equal. Sometimes the attempts to balance them feel like someone carving a figure out of wood without ever being satisfied, so he just keeps whittling the wood down to a nothing. Again, I and I'm sure many others truly appreciate the devs' efforts and I understand that this is a considerable contribution of your free time, but please don't take criticism of your decisions on certain matters personally. I know that you have to deal with a lot of negative reactions that could be voiced more eloquently or given more thought before being expressed, but many of the objections arise because the players care about the state and direction of the game itself and want to preserve the parts of it which make it enjoyable.
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Postby halogene » Thu Feb 26, 2009 8:08 am

That was very well said! +1 for Xeno


Though I personally feel I could live with the 0.5 sec animtime, if this is being agreed upon
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Postby divVerent » Thu Feb 26, 2009 9:07 am

Xeno wrote:In the case that this was just a coincidental change that came along with the animation due to artistic priorities, then it should definitely be changed back to 0.3 seconds. If it's a dev decision to intentionally affect gameplay, then I think it's fair to say that it's underhanded to commit such a major change without any discussion on the forum, especially as close to a release as we allegedly are.


LOL

Discussing such stuff on the forum is entirely pointless. I've totally given up on that part. Only leads to long discussions where each person tells the other that they're complete idiots, and that their own opinion is the only one that counts. I won't do ANY such polls again until both [-z-] and TVR are banned (and IIRC alpha and ai did that too, so maybe they should get banned too before starting such a poll).

It was partially intentionally, BTW. morphed wanted a longer animation, I told him "that will mean combos will have to wait longer", he thinks "who cares, nex is overpowered".
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Thu Feb 26, 2009 10:57 am

divVerent wrote:(and IIRC alpha and ai did that too, so maybe they should get banned too before starting such a poll)

I agree upon this. Ban me, it's for the greater good right? I'm not MikeeUSA, I won't come back.
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Postby esteel » Thu Feb 26, 2009 11:17 am

I doubt you will be banned :P but i guess its worth pointing out that some people have bad discussion skills and EVERYONE should try to improve that skill for himself..
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Postby GreEn`mArine » Thu Feb 26, 2009 11:31 am

divVerent wrote:LOL

Discussing such stuff on the forum is entirely pointless. I've totally given up on that part. Only leads to long discussions where each person tells the other that they're complete idiots, and that their own opinion is the only one that counts. I won't do ANY such polls again until both [-z-] and TVR are banned (and IIRC alpha and ai did that too, so maybe they should get banned too before starting such a poll).

It was partially intentionally, BTW. morphed wanted a longer animation, I told him "that will mean combos will have to wait longer", he thinks "who cares, nex is overpowered".

Basically I consider THIS THREAD a discussion, one that went smoothly basically. As did the antilagged bullets dicussion. No polls, just discussions.
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Postby halogene » Thu Feb 26, 2009 11:48 am

This is getting interesting. Should we discuss whether this discussion is a proper discussion? I'd say we should define the necessary terms before.



In case anybody still cares about the animtime - how can we proceed? Should we make a new, shorter animation or could morphed maybe help there, as he has the source files for the animation (if I got that right)?
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Postby esteel » Thu Feb 26, 2009 11:57 am

Well morphed commited a new animation taking 0.7s and its back at the old config time 0.3s and still looks ok (for me)
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Postby halogene » Thu Feb 26, 2009 12:50 pm

That's good news! Thanks to morphed!
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Postby Xeno » Thu Feb 26, 2009 7:58 pm

divVerent wrote:LOL

Discussing such stuff on the forum is entirely pointless. I've totally given up on that part. Only leads to long discussions where each person tells the other that they're complete idiots, and that their own opinion is the only one that counts. I won't do ANY such polls again until both [-z-] and TVR are banned (and IIRC alpha and ai did that too, so maybe they should get banned too before starting such a poll).

It was partially intentionally, BTW. morphed wanted a longer animation, I told him "that will mean combos will have to wait longer", he thinks "who cares, nex is overpowered".


Well, not mentioning such changes because a few people on the forum can't behave just doesn't make a great argument.

Also, letting a single person decide to change a core aspect of gameplay because he thinks a weapon is overpowered also seems like a bad idea. Don't worry, you don't have to tell me that if I don't like it I can fork off and make my own game.

Anyway, if it's been changed back to the original time, then thanks for listening to the feedback, Morphed.
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