Nex animtime feels like ages

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Postby Alien » Thu Feb 26, 2009 11:45 pm

We should go to compromise and make it 0.5 so it would work a bit for both sides. What's so bad in it?
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Postby OHSNAPPLE » Fri Feb 27, 2009 5:31 am

Alien wrote:We should go to compromise and make it 0.5 so it would work a bit for both sides. What's so bad in it?


Why? Why even change it? I've been playing Nexuiz heavily for over a year and I've not once ever heard anyone mention animtime. Not once. To my knowledge it's not an issue, and I'm confident I speak for near everyone who plays regularly that combos are a major part of this game, and the 0.3 time does not need to be changed. I've not heard one valid argument on why it should be any higher.

Does it really have to be drawn out this much? I propose to leave it at 0.3 as it has been and as everyone is used to. It was clear how IRC exploded about this issue that we just need to bury it, lock this thread, and move on.
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Postby divVerent » Fri Feb 27, 2009 7:17 am

Xeno wrote:Well, not mentioning such changes because a few people on the forum can't behave just doesn't make a great argument.


These "a few" people use manipulative talk to coerce the developers into doing stuff that's not even good for the game. So the "general opinion" you then see in the thread isn't what people REALLY think, but what they were MADE to believe by the manipulators. In the end, a single person decides too.

See CTF spawn shield.

The only VIABLE alternative would be posting about it, but not listening to comments. But that'd defeat the purpose too.

Also, letting a single person decide to change a core aspect of gameplay because he thinks a weapon is overpowered also seems like a bad idea. Don't worry, you don't have to tell me that if I don't like it I can fork off and make my own game.

Anyway, if it's been changed back to the original time, then thanks for listening to the feedback, Morphed.


morphed didn't listen, and even made a new anim for 0.7s. I simply refused to merge that into the branch for releases. The issue is still open.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Fri Feb 27, 2009 11:06 am

It's an honor being called a manipulator, no really it is.
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Postby divVerent » Fri Feb 27, 2009 12:04 pm

Except that I wasn't referring to you :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Xeno » Sat Feb 28, 2009 12:42 am

divVerent wrote:These "a few" people use manipulative talk to coerce the developers into doing stuff that's not even good for the game. So the "general opinion" you then see in the thread isn't what people REALLY think, but what they were MADE to believe by the manipulators. In the end, a single person decides too.


Democracy in action... making people want what you want, a.k.a. manufacturing consent.





Back on topic:

Core gameplay features should not be changed for aesthetic purposes. Although it's probably not worth much, in my opinion one of the following should happen:

1) the animation should be shortened to 0.3 seconds to restore the original time
2) the animation should be ignored when switching and instead some internal var should be used to determine switching time

1 is probably the easier alternative to implement and I hope Morphed will do this. While his efforts are appreciated, changing gameplay so we can admire an animation or nerf nexers because someone doesn't like getting nexed is not the way to go.

If the decision to use a longer animation time really was due to a thoughtful discussion on weapon balance then maybe 0.5 would be a reasonable compromise, but it seems strange to override what players that actually use these combos want with what looks good on a stat page.
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Postby divVerent » Sat Feb 28, 2009 11:04 am

Xeno wrote:
divVerent wrote:These "a few" people use manipulative talk to coerce the developers into doing stuff that's not even good for the game. So the "general opinion" you then see in the thread isn't what people REALLY think, but what they were MADE to believe by the manipulators. In the end, a single person decides too.


Democracy in action... making people want what you want, a.k.a. manufacturing consent.


Except that people later find out - that is, when it is done - that it is NOT what they actually want, and they were simply overwhelmed by that guy's "better arguments".
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby liolak » Sat Feb 28, 2009 6:12 pm

im a person that believe in the power of respectfull discussions. So now im getting curious in knowing what would be the advantages of having a longer switching time for the nex. I guess the peoples that want that changes have good reasons for it. i cant seem to see it by myself. can someone exlain what they are ? because for the moment all i see is the disadvantage of it about the combos.

heres what i understand , but im not sure if that is the intent of it or just the result and the intent is different.

1- Allowing longer animation (what animation, the recoil movement of the gun ?)
2- make the combos impossible to start with a nex shot, or impossible to use a nex shot im the middle of it. using it a the end is still possible.
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Postby ai » Sat Feb 28, 2009 6:30 pm

One of the main reasons is to make the Nex less powerful, not having it as an all-round gun. I definitely would want 0.5, 0.6 or 0.7. Minimum 0.5.
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Postby liolak » Sat Feb 28, 2009 6:37 pm

in what occasions do u find it too strong, ctf or 1v1 ? the reason im aksing this is because i though that the camping rifle was meant to replace it on some maps that are very open, like facing world and alike.
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