ai wrote:Both ctf and 1on1. The reason is that people prefer only using Nex, even in close combat when another weapon would fit better. If you're skilled with the Nex you almost don't need any other guns, just ammo. And that's what I would like to change, more variety and change of tactics.
The weapon-switch delay prevents people from using combos, not the nex by itself, so I don't see how your argument applies. You seem to want people to use other weapons and yet you support something which prevents them from effectively switching weapons in close combat. This won't affect nex turrets, only people who use multiple weapons.
What it really comes down to is a dev not wanting people to be able to throw in nex shots between other weapon shots. If you have a problem with the nex, discuss reducing its refire rate again (I doubt that's a good idea, but it's better than this) but don't prevent weapon-switching. Weapon combos should be encouraged, not penalized. They're a central part of the game and an important factor in making Nexuiz a fast-paced game.