Nex animtime feels like ages

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Postby ai » Sat Feb 28, 2009 8:19 pm

Both ctf and 1on1. The reason is that people prefer only using Nex, even in close combat when another weapon would fit better. If you're skilled with the Nex you almost don't need any other guns, just ammo. And that's what I would like to change, more variety and change of tactics.
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Postby liolak » Sat Feb 28, 2009 11:00 pm

Ok i see it now. If that is the goal, than yes it is an efficient way to make the nex user more vulnerable. Another simple solution that work without changing any setting could be controlling the nex. for 1v1, its very doable. But yeah for ctf, on maps where there is a nex in each bases, it requires some serious team work to achieve.

Thank you ai for taking time to explain to me the motivation of that setting change. Now that this as been said, i will just wait to see what decision is taken and learn to play like that if the change stays :)
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Postby tZork » Sat Feb 28, 2009 11:32 pm

less damage or more refire would be far better imo. breaking combo may help balance it somewhat (for ppl _only_ using the nexgun it wont matter at all), but it also irritates *allot* of ppl.
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Postby k0jak » Sun Mar 01, 2009 2:00 am

There's nothing wrong with the nex now...it's damage got reduced it's re-fire rate got reduced, just leave it as it is already.
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Postby Xeno » Mon Mar 02, 2009 5:13 am

ai wrote:Both ctf and 1on1. The reason is that people prefer only using Nex, even in close combat when another weapon would fit better. If you're skilled with the Nex you almost don't need any other guns, just ammo. And that's what I would like to change, more variety and change of tactics.


The weapon-switch delay prevents people from using combos, not the nex by itself, so I don't see how your argument applies. You seem to want people to use other weapons and yet you support something which prevents them from effectively switching weapons in close combat. This won't affect nex turrets, only people who use multiple weapons.

What it really comes down to is a dev not wanting people to be able to throw in nex shots between other weapon shots. If you have a problem with the nex, discuss reducing its refire rate again (I doubt that's a good idea, but it's better than this) but don't prevent weapon-switching. Weapon combos should be encouraged, not penalized. They're a central part of the game and an important factor in making Nexuiz a fast-paced game.
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Postby ai » Mon Mar 02, 2009 5:00 pm

@Xeno:
Well, I've heard the arguments (those that I brought up) from other people. I'm stating what they stated. However, I'm not necessarily saying that you should not be able to switch to another weapon after firing, I do want higher refire rate for the Nex, so that you wouldn't be able to fire as fast. This in my opinion is a better option than to lower the Nex damage.
Now, I would not mind that you could switch directly after firing the Nex as long as you wouldn't be able to use the Nex again say after 0.5 or so secs. But as I understood it from the concept above is that then the animation would be 'broken/interrupted' and it would look weird, so locking weapon switching only made sense to me.

So there you have it, my opinion. Just longer refire rate for Nex, but I don't really care if they lock the weapon switching or not while the Nex reloads.
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Postby FraNcoTirAdoR » Mon Mar 02, 2009 6:30 pm

I am also for the idea to reduce the ability to spam with nex with increasing the refire time (but just a BIT) Yes, I actually said that, eventho I'm between those guys, whos gamestyle would be the most affected by that... :P (making a game better worth more..)
At least it encurages weapon combination, that is a nice thing.
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Postby liolak » Mon Mar 02, 2009 7:04 pm

what is the animation ?
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Postby ai » Mon Mar 02, 2009 7:21 pm

liolak wrote:what is the animation ?

What do you mean? How long it is now? If so it's 0.7 sec I believe. But I've heard they switched the time back to 0.3 (breaking the animation).
This is what I've heard, I don't really know what has happened recently, someone else with more info hopefully will step up and correct me if I'm wrong.
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Postby liolak » Mon Mar 02, 2009 8:18 pm

:o no i meant what is the animation ?, is it like some parts on the gun that are moving, the gun going up and down in a recoil motion...etc
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