Nex animtime feels like ages

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby esteel » Mon Mar 02, 2009 8:27 pm

The shot animation.. how the gun moves after your fired a shot.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Alien » Mon Mar 02, 2009 9:49 pm

I think everyone will agree that nex is the most abused weapon followed by rl and cryspam. Nex refire rate was lowered, damage slightly decreased. If switching time was upped a bit without breaking combos that would be no problem cause that increase will change nothing. Yet we need to check carefully which combos would be broken with 0.7 or 0.5. If none, so what's the f* problem. If yes, than we should discuss how this or that combo affects gameplay.

Anyone can use morfar's weapon data for comparison and post the results here.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby OHSNAPPLE » Mon Mar 02, 2009 11:16 pm

Increasing the switching time (animtime) will break combos. End of story. Anyone who knows how to combo knows that. Increasing refire rate won't break combos per se, but it WILL prevent a nex/other/nex combo. As an example, at even its current rate if I fire a nex/mortar/nex combo in rapid succession, often times the second nex shot won't fire because the refire time hasn't passed yet (yes, I do combo that fast sometimes). I can live with the current timing because I'm used to it.

Decreasing the damage of the nex again is a viable option. I'm one of those people who loves the nex and have become quite good with it, but would rather see its damage decrease than its use in combos completely nerfed.

I know, I know. I'm just a lowly player who is supposed to be thankful that we have this great free game. Just remember that Nexuiz is about speed and combos. It's always been that way. Please don't mess that up.
OHSNAPPLE
Member
 
Posts: 12
Joined: Fri Aug 08, 2008 8:07 pm

Postby ai » Tue Mar 03, 2009 5:50 am

Well as I see it, you don't necessarily break the nex/other/nex combo at all. You just fire 2 mortars or spray more with MG or whatever. See, that combo is still viable just not as fast. :)
Last edited by ai on Tue Mar 03, 2009 9:13 pm, edited 2 times in total.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby Xeno » Tue Mar 03, 2009 8:43 am

ai wrote:Well as I see it, you don't necessarily break the nex/other/nex combo at all. You just fire 2 mortars or spray more with MG or whatever. See, that combo is still viable just not as fast. :)

... and if you cross your eyes you can claim to have two girlfriends, but most people will still see only one.
Xeno
peregrinus originis incognitae
 
Posts: 396
Joined: Wed Nov 15, 2006 10:42 pm

Postby OHSNAPPLE » Tue Mar 03, 2009 9:08 am

Okay here is my idea:

- Make the animtime 5 seconds long on the nex, and new animation will include random between the Macarena or the Electric Boogaloo
- Make the nex refire time 12 minutes
- Remove the mortar and rocket launcher; replace with paper airplane launcher and potato cannon
- Increase crylink damage to 1000, splash radius to 500 yards, 25 bounce count
- Remove the laser completely; replace with laser pointer only
- Shotgun now fires pancakes, MG fires syrup globs
- Electro remains but no longer fires anything
- Hagar now fires kittens (secondary fires kitten heads)

Looking forward to 2.5 with these changes.
OHSNAPPLE
Member
 
Posts: 12
Joined: Fri Aug 08, 2008 8:07 pm

Postby harry_ftw » Tue Mar 03, 2009 9:11 am

OHSNAPPLE wrote:Okay here is my idea: [...]


+1
harry_ftw
Newbie
 
Posts: 7
Joined: Fri Oct 31, 2008 12:09 am

Postby ai » Tue Mar 03, 2009 11:14 am

Xeno wrote:... and if you cross your eyes you can claim to have two girlfriends, but most people will still see only one.

Well, my statement is actually true, you can still combo with longer wait time with Nex, but of course, it won't be as fast.
Your comeback statement is only that of an illusion with the two girlfriends. This holds invalid.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby halogene » Tue Mar 03, 2009 1:04 pm

OHSNAPPLE wrote:Okay here is my idea:
...
- Remove the mortar and rocket launcher; replace with paper airplane launcher and potato cannon
...
-


no no no, make the mortar throw little fish! Secondary could let them wriggle and flop around a bit, before they detonate. The new weapon model looks sooo fishy! I kinda like that.

If we can't settle for OHSNAPPLE's ideas, I'd say that taking the effectiveness out of the nex combos might not be an altogether bad idea, as most somewhat experienced players use nex combos only or almost only. In order to have more variety in gameplay, weakening the nex combos might be a valid option. Though I personally would prefer not to weaken them too much - say 0.5 animtime -, as I myself like nex combos (except I am no good at them, but anyway) 8).
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
<Lee Vermeulen>:
<Community>: http://www.xonotic.org
halogene
Alien trapper
 
Posts: 465
Joined: Fri Jun 20, 2008 8:31 am
Location: http://www.xonotic.org

Postby Sepelio » Tue Mar 03, 2009 1:54 pm

Remember, weapon combos are a GOOD thing. It gives the game a nice bit of variety. I wouldnt mind the nex taking a damage nerf if I could still combo it quickly.

I've noticed this a lot from playing quake live. Weapon combos are rendered almost inert there because the time it takes to actually switch then get to fire a weapon is far too long. This bores me.

Nexuiz really is very speed and combo oriented and I personally dont want that to ever change because it would dull the game down to a large extent.

OHSNAPPLE's idea sounds like a fun mod :P
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
Sepelio
Forum addon
 
Posts: 1101
Joined: Tue Jun 27, 2006 7:57 pm
Location: Scotland

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron