Nexuiz 2.0 benchmark

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Postby esteel » Thu Jun 15, 2006 1:57 am

k0jak wrote:esteel, i need a new high detail config for the new movie, but i need one that my pc will be able to play demos/capture at :p

There was none included in Nexuiz 1.5 only some config settings that i posted on the forum. The video capturing in Nexuiz will do it right regardless for the FPS you really get. This is all synced. So you can just used the best config Nexuiz 2.0 has exec ultimate.cfg;vid_restart and use cl_capturevideo 1 to make Nexuiz dump lots of (synced) screenshots that can be used to make a movie. It should also create a matching .wav file. Though you should make it use tgas for those screenshots not jpgs that are created by default scr_screenshot_jpeg 0

Oh and @ Ed: I'm not sure its a wise idea to take the ultimate.cfg to do those benchmarks, Not all cards are capable of all those features! I think using normal.cfg is more like it..
Last edited by esteel on Thu Aug 31, 2006 8:28 pm, edited 1 time in total.
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Postby C.Brutail » Thu Jun 15, 2006 7:52 am

OFF a bit

So If I read correctly, everyone, who wants to play on the best framerate, should load up all maps and fire off all the effects before connecting to a server? oO

If this is the case, it would be good to have an option to precache all the shaders before connecting to a server. Maybe a little button somewhere in the effects settings - so precaching would be optional.

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Postby Willis » Thu Jun 15, 2006 8:34 am

[LDB]C.Brutail wrote:OFF a bit

So If I read correctly, everyone, who wants to play on the best framerate, should load up all maps and fire off all the effects before connecting to a server? oO

If this is the case, it would be good to have an option to precache all the shaders before connecting to a server. Maybe a little button somewhere in the effects settings - so precaching would be optional.

ON


That isn't exactly the case, no. It is only the case for benchmarking, as time is the important key. When playing in realtime, it will be far less noticeable, though there still may be brief pauses.

This was the reason 1.5 started so slowly, is that it compiled all shaders at launch. Since then, the number of shaders has been dramatically increased, so it definately wasn't an option at startup, though it might be theoretically possible to precompile all shader effects. My guess is that it will take absolutely no less than 30 seconds to do so, probably much more.
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Postby GreEn`mArine » Thu Jun 15, 2006 9:44 am

couldn't all shaders be compiled and then stored on the harddisk for later usage ?
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Postby KadaverJack » Thu Jun 15, 2006 7:19 pm

GreEn`mArine wrote:couldn't all shaders be compiled and then stored on the harddisk for later usage ?

No, because there is no way for dp to get the compiled shaders. That feature is not implemented in OpenGL...
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Postby Gego » Fri Jun 16, 2006 6:13 pm

result 1909 frames 342.2020000 seconds 5.5785764 fps min/avg/max: 1.0000000/5.5785764/35.7142857

3.2 ghz intel mobility.
512 mb ram
ATI MOBILITY RADION 9600/9700
Win xp home sp2


and its not "ultimate" just all "effects on...

damed laptop... (and its the onley "gaming" computer in the house...)
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Postby Urmel » Fri Jun 16, 2006 6:27 pm

.......who needs all effects :?:

on a 15 inch TFT (I suppose it's not a bigger one at Yer laptop) You would hardly see them.
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Postby Ed » Sun Jun 18, 2006 7:16 pm

As I said before, I found that it's nonsense as it doesn't specify resolution. I'll come up with a proper one.
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Postby tChr » Mon Jun 19, 2006 12:36 am

Nice edit of the first post there :D
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Postby Ed » Tue Jun 20, 2006 4:49 pm

tChr wrote:Nice edit of the first post there :D

Smooth, wasn't it?

I'm going to have a think and come up with something clever with benchmarking. A seperate game dir for a start.
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