Nexuiz 2.0 benchmark

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby tChr » Tue Jun 20, 2006 5:49 pm

Ed wrote:
tChr wrote:Nice edit of the first post there :D

Smooth, wasn't it?.

Make it bright white too.. yeah!
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

my mashine :P

Postby blumen » Sun Jun 25, 2006 11:20 am

I have:
AMD Athlon 1800+ (1,34 GH)
512 DDR (400mhz)
GF 5500 128 MB

And resultat:
1.8744961 fps min/avg/max: 1.0000000/1.8744961/47.6190476
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:


(normally i play on "medium detail" and i have 40-80 FPS)
---===BLU POWER===---
blumen
Newbie
 
Posts: 4
Joined: Sat Jun 24, 2006 5:40 pm
Location: Poland

Re: Nexuiz 2.0 benchmark

Postby Ed » Sun Jun 25, 2006 7:10 pm

Ed wrote:This benchmark is nonsense. Don't use it!
Ed
Forum addon
 
Posts: 1172
Joined: Wed Mar 01, 2006 12:32 am
Location: UK

Postby GreEn`mArine » Sun Jun 25, 2006 7:19 pm

why is it nonsense ?
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
GreEn`mArine
Forum addon
 
Posts: 1509
Joined: Tue Feb 28, 2006 9:33 pm
Location: Germany

Postby tChr » Sun Jun 25, 2006 8:30 pm

because the *cfg fiels does nto set resolution so this test does not take screen res into consideration, and the first time a demo is run you need to compule shaders or somehting, so that you have to run it twice to get the correct result.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

Postby Ed » Mon Jun 26, 2006 8:51 am

I've found something interesting about the shader compilcation thing: they get flushed on a vid_restart, not just on restarting the engine.

I'm intending to use it in some way though. Basically the shader compilation will be CPU dependant (right?) so if a benchmark is run in low graphical settings at high speed you get a CPU bound benchmark. If you then change the graphical settings (no vid_restart) and run the same benchmark again you can have a graphics card bound benchmark. You then get 2 scores, CPU bound and GFX bound. I'm trying to work out some aliases to get it work nicely.
Ed
Forum addon
 
Posts: 1172
Joined: Wed Mar 01, 2006 12:32 am
Location: UK

Previous

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron