My ideas for Nexuiz

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My ideas for Nexuiz

Postby UMG » Wed Jun 14, 2006 11:02 pm

-Specular maps
-Some outdoor maps
-Dual wielding
-Wallrunning + acrobatics
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Postby esteel » Thu Jun 15, 2006 1:50 am

Unless i'm misstaken specular maps are the same thing as gloss which is supported and used by Nexuiz..

Outdoor maps are cool and might be a thing for the future. But you are very welcome to help with this if you do not want to wait for others to do it :)

Dual wielding would require a lot a model work first and i do also think it does not fit Nexuiz. As well was those actobatics. Nexuiz is too fast for such things and Nexuiz should already have enough movement tricks.
(Yeah acrobatics were nice in JediKnight games but not in Nexuiz)
Last edited by esteel on Thu Aug 31, 2006 8:28 pm, edited 1 time in total.
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Postby Vermeulen » Thu Jun 15, 2006 10:11 am

We have spec maps, and i hate dual wielding.

Nexuiz really could use more outdoor maps though. Problem is there are no grass or terrain textures.
Our engine could handle very large outdoor scenes, there were just no mappers who wanted to take advantage of that.
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Postby C.Brutail » Thu Jun 15, 2006 11:37 am

Not correct...
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby tChr » Thu Jun 15, 2006 12:59 pm

[LDB]C.Brutail wrote:Not correct...

?


ahh. the lack of mappers willing to create large outdoor maps .. i see :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby tZork » Thu Jun 15, 2006 2:53 pm

The reson why mappers shy away from terrain in nexuiz/darkplaces is most likely becuz the limited shader support. ie no textureblending. to make a terrain look good that would mean the mapper has to blend each texure used manualy into a new image and manualy apply it over the terrain surface. this kinda work takes ages and is error prone. untill darkplaces gets some way to do terrainblending or megatexturing i dont think anyone will take the time requierd to make any large scale terrain, even if the engine can push the polys needed.

i think C.Brutail short and mysterious "Not correct..." refers to some texures and models he did for noobmaps. or am i wrong here?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby C.Brutail » Thu Jun 15, 2006 4:39 pm

Mainly. Or the Facing Worlds. That's a pretty open map.
Or once I wanted to make a big forest, if we had the old forum, I could show up shots... I think I have deleted the images too from ym webspace now.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby UMG » Thu Jun 15, 2006 7:31 pm

Heh, I've alawas like dual wielding.

Maybe.. an option to turn it off?
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Postby Gego » Thu Jun 15, 2006 8:26 pm

....(lol)....
I can´t belive this... this is not halo (tripple wielding) or Warsaw/Gunz (wall-running and acrobatics)...
This is Nexuiz, pure brain dead frag-fest...
And I like it that way..(!) :mrgreen: :twisted: :oops: :twisted: :mrgreen:
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Postby tChr » Thu Jun 15, 2006 8:50 pm

at the risk of sounding newbish.. wth is dual yelding?
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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