kyre wrote:Nexuiz already has such a weapon - the rocket launcher! Just hit secondary without firing the rocket first, works great if you have 2 health left and dive into a crowd...
huh ? :

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kyre wrote:Nexuiz already has such a weapon - the rocket launcher! Just hit secondary without firing the rocket first, works great if you have 2 health left and dive into a crowd...
-More time in between games to get some 1337 pwnage words in.
-Move text display and messages to bottom left corner (sorta like ut2k4) or at least somewhere that you can actually *see* them.
-Either slow the speed down a bit or make the maps bigger. Some of the levels are just way way too small for 16 players at that speed.
-Character should slide less. There's too much inertia.
-Various menu navigation improvements. Make all the changes to display/visual effects require you to click apply. Some do, some don't. Confusing/inconsistent...
-Fix scrolling issues in the menu. Scroll up/down with mouse doesn't do anything (for me? I'm using a 5-button mouse. Could that be the problem? I dont' know.)
-The bass in the music on main menu screen needs to be shifted down an octive or two to make it "boomier". Currently the drum is a bit too mid-ranged. I've got a bit of audio knowledge and will look into this myself.
-Either slow the speed down a bit or make the maps bigger. Some of the levels are just way way too small for 16 players at that speed.
-Character should slide less. There's too much inertia.
electrosoccertux wrote:-More time in between games to get some 1337 pwnage words in.
-If I click a server that is full, let me try to join it (in case someone left but the #players was not updated), and if it doesn't work, dump me back into the server list. Currently you get thrown back to the main screen.
-Fix scrolling issues in the menu. Scroll up/down with mouse doesn't do anything (for me? I'm using a 5-button mouse. Could that be the problem? I dont' know.)
A lot of these are personal preferences, but I've always felt that a clean, effective presentation does *tons* for your product. Having a more professional, less buggy menu would ensure those first 10 seconds (where most people decide whether they're going to like something or not) get put to good use.
// mask parser
/* query string format:
two types:
1) Prefix "mask" Advanced query
Format: ( and|or TYPE OP MASK [...] )*
TYPE : one of the slist fields
OP:
<;<=;>=;==;!= normal arithmetic comparison operators (default <=) (= instead of == also supported)
$$ 'does contain' (default string op)
!$ 'does not contain'
: leads to default op
On every occurence of AND or OR a new mask of the spec type is created.
E.g. or name: "WWClan" ping: 200 and protocol == 3 maxplayers > 5
will create an or and an and mask
2) No prefix:
keyword *
notempty
compatible (same net protocol version)
goodping (ping <= 150)
mediumping (ping <= 250)
*/
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