C.Brutail wrote:Wrong... in any quake-based games I can clearly divide humans from bots in 1-2 minutes...
I never said you couldn't. This was my point too. If you can tell the difference between bots and humans anyway, why have [bot] names? I don't think they're such a good idea as it spoils part of the illusion that they might be a real person.
I've just been on a server called 'All out war' or something which had [bot] names. It's also running a whole load of other custom settings I haven't seen before. The physics are different for a start.