DSN - Damn Small Nexuiz

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Postby Lee_Stricklin » Sat Apr 11, 2009 8:42 pm

Is it possible to replace the character and weapon models (not the drop model ones) with sprites? If so I'd like to try doing that.
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Postby The mysterious Mr. 4m » Sat Apr 11, 2009 10:11 pm

D'oh! i didn't know the demand was so high.... thanks FruitieX for creating my thread. :P

My plan was to either host DSN on OUNS or start a new site. (didn't bother uploading anything since i'm not finished, yet. Still over 100 MB.)

Lee_Stricklin wrote:Is it possible to replace the character and weapon models (not the drop model ones) with sprites? If so I'd like to try doing that.

replacing item models with sprites would be awesome for the "retro-mode" ! :D

rough to-do:
* create "shrinker" script,
* seperate downloads for Linux, Windows and Mac
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Postby CrazyClone » Sat Apr 11, 2009 10:15 pm

This looks GREAT! The only con I have is the playermodels being boxes >.>
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Postby The mysterious Mr. 4m » Sat Apr 11, 2009 10:40 pm

That should be optional and as a "worst-case-scenario", so to speak. :D
Imagine you're on a map with boxes. If the players also look like boxes and someone is standing still next to a box that's part of the map you will not know which box to shoot!

oh, and on Linux, Nexuiz creates a /.nexuiz folder to store the settings and DSN creates the same, overriding it (or writing into it). i guess we should fix that.

Fruitie, you really did a great job. i almost get 300 FPS! XD
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Postby Lee_Stricklin » Sun Apr 12, 2009 7:12 am

4m wrote:D'oh! i didn't know the demand was so high.... thanks FruitieX for creating my thread. :P

My plan was to either host DSN on OUNS or start a new site. (didn't bother uploading anything since i'm not finished, yet. Still over 100 MB.)

Lee_Stricklin wrote:Is it possible to replace the character and weapon models (not the drop model ones) with sprites? If so I'd like to try doing that.

replacing item models with sprites would be awesome for the "retro-mode" ! :D

rough to-do:
* create "shrinker" script,
* seperate downloads for Linux, Windows and Mac


It'd be like back in the days of Marathon and Doom. I'm not so much good at coding/scripting in any language, but I'll try to get some sprites made in my spare time that people can toy around with if they feel like it. The sprite creation alone may be a little challenge for a noob with little time like me since each character will have to have eight (unless we want ambidextrous players) sides, and on seven of those sides be shown with the weapon they're carrying, not to mention there's always movement and crouching... Should be a fun little starter project for me. If I get anything made I'll post it on this forum and it'll have the same license as everything else in the official Nexuiz release.
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Postby Asraniel » Sun Apr 12, 2009 9:35 am

By the way, if somebody is a good coder and has too much free time, there is always the possibility to recreate at least parts of the content, like textures, with procedural code. For example fxgen.org does this. but they seem to change into a C# project, what a shame.. the prime example is of course http://www.werkkzeug.com/ and the game based on it http://www.theprodukkt.com/kkrieger
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Postby Ed » Sun Apr 12, 2009 10:50 am

I've not used this yet, but have some ideas:

- Rebuild the binaries. If any of the netbook distros fell interested in picking this up, they should build it for the processor architectures they are using which although not powerful, have a lot more instructions available than i686 with MMX. Using -Os would also be a good idea as it will reduce the size of the binary and may run faster on netbooks and older computers with less CPU cache.

- Any TGA textures without alpha channels should be converted to JPEG.

- As well as making this test build available, can you also produce some kind of script that converts the stock Nexuiz to DSN. This means it's fully documented and any netbook distro can pick this up for their build process.
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Postby FruitieX » Sun Apr 12, 2009 11:43 am

Lee_Stricklin wrote:Is it possible to replace the character and weapon models (not the drop model ones) with sprites? If so I'd like to try doing that.


Character sprites are a bad idea that I already have tried, because they look very flat from the top. From the right angle you won't even see them, and this is very annoying. A 2d sprite for the first person weapon model is a cool idea, you should try doing that! :)
Last edited by FruitieX on Sun Apr 12, 2009 12:04 pm, edited 1 time in total.
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Postby morfar » Sun Apr 12, 2009 11:48 am

Btw. I'd like to mention that using this build is considered cheating.
So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.
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Postby FruitieX » Sun Apr 12, 2009 11:55 am

4m wrote:rough to-do:
* create "shrinker" script,
* seperate downloads for Linux, Windows and Mac

Adding these to my todo list. I will start working on the script right away. 4m, feel free to start from my DSN version, no need to do the same things again! (It's fully gpl_v2)

Lee_Stricklin wrote:each character will have to have eight (unless we want ambidextrous players) sides, and on seven of those sides be shown with the weapon they're carrying, not to mention there's always movement and crouching...


But how are you going to just stick them on a box? Each side will either need a black background or look ugly with transparency, because you will also see the sprites behind the ones that are facing you!

I'd say the best way to go right now would be to create a lowpoly version of one of the current playermodels, and maybe in the future from all of them. Just... who would do this? (I don't know much about animating stuff in Blender). This model would not need to look good, nor does it need any textures or UV mapping, because these will be gone with r_showsurfaces 3 anyway. The only texture it needs is a 1x1 _shirt.tga texture.
Last edited by FruitieX on Sun Apr 12, 2009 12:05 pm, edited 1 time in total.
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