DSN - Damn Small Nexuiz

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Postby FruitieX » Sun Apr 12, 2009 11:58 am

morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


That's true, and it will obviously be easy to spot someone using this because of the required screenshot for each match. Of course the cheater could however play the demo back on another pc and take a screenshot there... :/

Anyway, the only thing I currently see that could be considered cheating is the forced playermodel box and the 2d sprite items. Other than these, you can get the same view with r_drawviewmodel 0;r_showsurfaces 3.
Not that I think any sane person would enter a tournament with an eee pc :P
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Postby CrazyClone » Sun Apr 12, 2009 8:29 pm

morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


May I ask how it is cheating?
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Postby FruitieX » Sun Apr 12, 2009 9:04 pm

CrazyClone wrote:
morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


May I ask how it is cheating?


Because it changes game data, and in this case even makes the players more visible.
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Postby Lee_Stricklin » Sun Apr 12, 2009 10:11 pm

FruitieX wrote:
CrazyClone wrote:
morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


May I ask how it is cheating?


Because it changes game data, and in this case even makes the players more visible.


The game basically uses neon skins on the characters as it is. If someone wanted an advantage all they would have to do is change their brightness, so I don't see how it would be cheating. It especially wouldn't be cheating if we got sprites made because then the visibility on the characters wouldn't be changed. I don't know much about the Quake engine (or working with any engine in general) but doesn't Quake use a cone for damage?
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Postby FruitieX » Mon Apr 13, 2009 2:59 pm

Here is the first version of a script that takes a fresh 2.5 install and turns it into DSN.
Currently, it produces a pk3 that is 60.5 mb, as I did not remove ons-reborn this time in order to maintain better compatibility with 2.5 servers. If you plan to use this script, DO read the README and configure the script as described there.

http://www.hrfdesign.com/crap/dsn_v2_r1_source.zip
Script only for viewing purposes: http://fruitiex.pastebin.com/f14ee3645

And the release that was entirely built by this scipt:

http://www.hrfdesign.com/crap/dsn_v2_r1.zip

I've fixed a bunch of things in this release, like corrected the scales of items, optimized aggressor and soylent a bit, optimized the engine with -Os and converted the cl_showpressedkeys icons into jpg.

TODO:
- Toying with bsptool to remove lightmaps.
- 2D CTF flags and domination points (I already attempted the flags, but can only make both flags either blue or red :/)
- 2D first person weaponmodels (Lee_Stricklin, feel free to do this if you got time!)
- Windows version? (I ain't going to do no batch scripting! Maybe just modify a few lines in my current bash script that adds the Windows binaries and libraries)
- Compress wav files as ogg
- cl_casings 0 as default ?
Last edited by FruitieX on Mon Apr 13, 2009 4:25 pm, edited 5 times in total.
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Postby Ed » Mon Apr 13, 2009 3:09 pm

I would replace zip with p7zip:
7za a -tzip -mfb258 -mpass15 data.pk3 ./*

You'll get better compression with that.

Also use jpegoptim to reduce the size of the JPEG's.
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Postby FruitieX » Mon Apr 13, 2009 3:39 pm

Ed wrote:I would replace zip with p7zip:
7za a -tzip -mfb258 -mpass15 data.pk3 ./*

You'll get better compression with that.

Also use jpegoptim to reduce the size of the JPEG's.


Thanks for the tips! I'll rebuild a v2_r1 with these, as well as a texture for the PB cube which in v2 was invisible... (oops)
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Postby GreEn`mArine » Mon Apr 13, 2009 3:57 pm

morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.

I fully agree!
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby timotity » Wed Apr 15, 2009 6:10 pm

come on! you can be more creative.
http://tomtallian.com/index.html
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Postby The mysterious Mr. 4m » Thu Apr 16, 2009 9:13 am

GreEn`mArine wrote:
morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.

I fully agree!

Those were my initial concerns regarding a mini-version. DSN should be made incompatible with official ladders and tourney servers.

other than that: showbrand 7
Image
and here's my menu for DSN: http://amoebios.wikispaces.com/file/detail/dsn-menu.pk3
4m [PB] (amoebios)

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