DSN - Damn Small Nexuiz

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Postby [-z-] » Tue May 19, 2009 12:56 pm

FruitieX wrote:Created a SF project, version 0.4.1 released and can be found here:
https://sourceforge.net/projects/dsn/


nice one! glad to see you get serious about the project, it'll definitely do some good :)
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DSN help.

Postby xakh » Fri Jun 05, 2009 4:22 pm

Instead of sprites for the characters, I've been working on making low poly tanks, to make the models more interesting, but not too much on CPU. They're like little personal robot suits, but with treads to make sure no animation is necessary. Jumping will look a little weird, but other than that, I think they'll make the game look more interesting. I'm also trying to mess with the textures, make them super low res, and to make them look more "cartoonish", that way the game has interesting artwork, but not too much load on the little buddies. I'll try to post screens of the models later, I'm currently on my netbook, so I don't have the tank with me.
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Postby The mysterious Mr. 4m » Sun Jun 07, 2009 5:04 pm

Please do, models are always welcome.
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Postby AnArKiSt » Sun Jul 05, 2009 7:39 pm

As long as this is not used for competitive matches, nobody will get pissed off; right?

My comp's specs are more than enough for standard Nexuiz, but my GPU and framerate leave much to be desired.

I'm running a desktop-replacement notebook here, does that count close enough to a netbook?
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Postby The mysterious Mr. 4m » Tue Jul 07, 2009 11:58 am

If you wanna play then play! It's made so people can play! Not more, not less. If you feel you have an unfair advantage you can increase your handicap, disable crosshair, hud, etc.

r_drawviewmodel 0; showtime 0; showfps 0; shownetgraph 0; crosshair 0; viewsize 120
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Postby FruitieX » Wed Jul 08, 2009 2:02 pm

or, you can play in 8-bit mode:

v_contrastboost -2 (only works in svn (and soon 2.5.2), iirc)
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Postby The mysterious Mr. 4m » Fri Jul 10, 2009 2:33 pm

Fresh icons from the bakery:
Image Image Image
http://amoebios.wikispaces.com/file/view/dsn.svg
http://amoebios.wikispaces.com/file/view/dsn2.svg

The idea was a squeezed version of the Nexuiz icon.

Windows users can use an online converter like ConvertiCon or Free Online Image Converter to convert PNG's to ICO.
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Postby Oat » Wed Jul 15, 2009 1:41 pm

ok I'm back and am currently using a laptop so I found the DSN version.

I'm really glad that it is released for the netbooks etc - however I downloaded the remix because I truly hate the player's block.. I much rather the original models but when i used the remix my laptop slowed down at roughly 7 FPS !! (probably because of textures)

I'm happy to use the recent DSN version as i get relatively 100 FPS but i hate those annoying blocks.

Any idea how to change them to player models without changing the Nexuiz's version?

Cheers!
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Postby The mysterious Mr. 4m » Wed Jul 22, 2009 9:25 pm

The poly count of the models has to be reduced. Maybe a modeler would do that.

Makes you think.... a cube has 6 square sides, each side made of 2 triangles. A tetrahedron has 4 triangular sides....
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Postby FruitieX » Fri Jul 24, 2009 8:17 pm

4m wrote:The poly count of the models has to be reduced. Maybe a modeler would do that.

Makes you think.... a cube has 6 square sides, each side made of 2 triangles. A tetrahedron has 4 triangular sides....


And a plane has two triangular polygons.
And a triangle has one triangular polygon.

:P
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