Whishes lists

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby Mohij » Tue Jun 13, 2006 3:36 pm

Three things:
-First the teleporter should have some nice looking effect, not only a star textured wall (every other game I know has it: Quake3 the UT series, Serious Sam, ...)
-Second, the shooting flares of the Machine Gun disappears to slow, so when you move the flare is always to far on the left/right/front/back
-no realtime level lights/shadows, instead compiled light maps like in Quake3 or UT, I think this is a great speed factor, because the game runs much faster for me when I turn them off

moHiJ
Mohij
Member
 
Posts: 11
Joined: Mon Apr 24, 2006 7:45 pm

Postby esteel » Tue Jun 13, 2006 3:43 pm

Mohij wrote:Three things:
-First the teleporter should have some nice looking effect, not only a star textured wall (every other game I know has it: Quake3 the UT series, Serious Sam, ...)
-Second, the shooting flares of the Machine Gun disappears to slow, so when you move the flare is always to far on the left/right/front/back
-no realtime level lights/shadows, instead compiled light maps like in Quake3 or UT, I think this is a great speed factor, because the game runs much faster for me when I turn them off

Hehe, with the 'two versions' right now it would be interesting to which one you refer :)

I'm pretty fine with the teleporters.. but something fancy is ok too. I like the teleport end-points in warfare.. something like this for teleporters would be cool (a Nexuiz 2.0 map)

I guess you mean the muzzle flash with 'flare'? It should fade faster in 2.0.

Every map HAS precompiled light maps. Thats why you can disable the realtime lights/shadows... Those effects are very neat though :)
Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Ed » Tue Jun 13, 2006 3:55 pm

Better documentation would make the game more professional looking and would probably help to keep new users rather than them leaving the game as they don't know how to set up the game correctly. I would be happy to contribute to this.
Ed
Forum addon
 
Posts: 1172
Joined: Wed Mar 01, 2006 12:32 am
Location: UK

Postby Mohij » Tue Jun 13, 2006 5:21 pm

esteel wrote:Hehe, with the 'two versions' right now it would be interesting to which one you refer Smile
I played both, 1.5 and 2.0, my points apply to both.
esteel wrote:I guess you mean the muzzle flash with 'flare'? It should fade faster in 2.0.
Yes, it is a bit better, but still not good. All weapons have this issue, but it is most visible with the machine gun. I think other games solve this problem by making the projectile invisible for the shooter for the first short distance. And the muzzle flash should disappear instantly (that's how all the other shooters do it). That's just my humble opinion.
esteel wrote:Every map HAS precompiled light maps. Thats why you can disable the realtime lights/shadows... Those effects are very neat though Smile
Yes, I know about those blurry lightmaps, but isn't it possible to compile those (nonmoving and flashing) shadows and lights that you get when turning on realtime world lights and shadows into the lightmaps?

moHiJ
Mohij
Member
 
Posts: 11
Joined: Mon Apr 24, 2006 7:45 pm

Postby tChr » Tue Jun 13, 2006 5:47 pm

there is an issue, at least it has been that since the server controls placement of everything, the more lag you have the furhter the muzzle flame will get from you :)

Edit:
There is no such thing as muzzle flame on modern ammo anyways XD
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

Postby esteel » Tue Jun 13, 2006 6:36 pm

Problem in Nexuiz is that the flash is just spawned and stays there. Best solution for the muzzle flash is to attach it to the guns so they move with the guns.. That however requires work on the models first. Such a thing is however planned for the future. For now the faster fading muzzle flash should be enough.

Well a exchange of the teleporters requires work on the maps and right now Nexuiz is about to release the next version, so only bug fixing right now :). Maybe an other thing for the future.

I think the light maps are fine..
Last edited by esteel on Thu Aug 31, 2006 8:25 pm, edited 1 time in total.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Mohij » Tue Jun 13, 2006 7:25 pm

Hey, I never intended to get those ideas included in the 2.0 release.
Those are just some ideas for afterwards. :D
Keep the thing going. :D
moHiJ
Mohij
Member
 
Posts: 11
Joined: Mon Apr 24, 2006 7:45 pm

Postby Bl@nk » Tue Jun 13, 2006 10:51 pm

I would like to see a message that says admin: <message here> when you type cc say <message here>

when you type cc say hi , you get the server name : hi appearing. Now if your server name is long you dont have space for the message. Plz could something like that get worked on.

Even a admin message in the middle of the screen perhaps? Anyway i hope someone agrees with me coz i know some dont like the idea.
Bl@nk
Member
 
Posts: 22
Joined: Wed Mar 01, 2006 1:56 pm

Postby Shoe » Thu Jun 15, 2006 4:59 am

More officially supported CTF maps would be nice :wink:
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby Vermeulen » Thu Jun 15, 2006 10:16 am

Honestly, Nexuiz is not the greatest CTF game. I'd like to see more team game mode maps, but not CTF, you can just run by the other players too easily, and get too powerful with health and items
Vermeulen
Site Admin
 
Posts: 138
Joined: Tue Feb 28, 2006 4:43 pm
Location: Canada

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron