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Postby tChr » Thu Mar 09, 2006 12:16 pm

Toddd wrote:
tChr wrote:
Gannin wrote:How about an attractive female voice urging you to do better, and promising sweet rewards if you win. Or is that just me.

Work is being made on a multiple accnouncer system.. A melow female is on the list :) but I hvae no idea if this ever gets finished.


Are there multiple announcers already?

Only on my disk and in my head.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Toddd » Thu Mar 09, 2006 2:09 pm

tChr wrote:
Toddd wrote:
tChr wrote:
Gannin wrote:How about an attractive female voice urging you to do better, and promising sweet rewards if you win. Or is that just me.

Work is being made on a multiple accnouncer system.. A melow female is on the list :) but I hvae no idea if this ever gets finished.


Are there multiple announcers already?

Only on my disk and in my head.


Is the code ready for that? A female announcer should be possible...
http://www.xonotic.org/
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Postby GreEn`mArine » Thu Mar 09, 2006 5:23 pm

I really like the way you can have special sounds played by pressing a key in UT99 (and newer too I guess), e.g. the "TOO EASY" soundwas just awesome .. you know .. AWESOME .. want it .. N O W
kthx ;)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby tChr » Thu Mar 09, 2006 10:06 pm

Toddd wrote:
tChr wrote:
Toddd wrote:
tChr wrote:
Gannin wrote:How about an attractive female voice urging you to do better, and promising sweet rewards if you win. Or is that just me.

Work is being made on a multiple accnouncer system.. A melow female is on the list :) but I hvae no idea if this ever gets finished.

Are there multiple announcers already?

Only on my disk and in my head.

Is the code ready for that? A female announcer should be possible...

There was some work done earlier, but we relized the effort to actually _make_ all these sounds would bee to much to make it to 1.5, so it'
ll come when it comes :) We cant use anythign else, as we must be sure its GPL, or at least compatible, and it wouldnt make sens to have different voices for different messages either, so we basically have to make them all :)

The code is not in place in fulll either as we (I) really want to oput some effort into abstraction of these klind of reacources so that they are easy to use by mods and mutators as well as in the game itself.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Location: Trondheim, Norway

Recording demos

Postby gnarlin » Fri Mar 10, 2006 2:46 am

My little wishlist for nexuiz:
1. To be able to start and stop recording regardless of wether I have already connected to a server or not. Ingame/midgame recordins. Also having some default buttons for recording control would be useful I think.

2. I know I'm a sexist pig, but a female announcer with a quivering voice which gets more orgasmic the more proportionate carnage is wrought. That is: (deaths*second*second). I think that would certainly entice the majority of the hederosexual male to even greater death dealing if they have a throathy woman egging them on ;-)

3. To make it possible to be able to use -button like it was possible in quake2, but also to be able to disable -button scripts server side. This would calm down those who are worried of it being abused in tourneys and such, but allow those who love writing useful little keybinding scripts, for example to have very detailed demo making keybindings. For those who don't know what -button does: it is an action performed by a release of a button as oppossed to a key-press.

4. I don't know if this is being worked on or not, but to have 1v1 game mode with warm up periods and partisipants to have to *ready* themselves.

5. Auto downloading of stuff if you don't have it. This is really anoying. Having to quit, go to some webpage or other, download one or even several maps, put them in their proper place, restart the game and hoping you find that server again. Woopie!
This feature is necessary, escpecially due to map rot.
Let me explain with a question.
How many are bored stiff with *yet another match on q2dm1* ?
Or how about q3dm6? Urgh, if I don't have to play another match on that retched map I can die a happy man.
Having strategic play build with familiarity is all well and good, but there seems to be some sort of fixation with the *original* maps that are part of the *original* release of games and I have really started to resent that since so many good maps, often better maps are only made after the map makers have gotten use to the feel of a certain game. However if only *the originals* get any play.......
Right, on with the wishlist(train) of derailed death. Tihi! I made a double pun! De-railed geddit?! hhahahahahaha. Hehm.

6. More high quality ctf maps. There are way too few.

7. If you are an observer floating along there is always some text on the screen. Then if you press tab for the score it goes smack over the previous text and both become illegiable.

Well, that's enough for my rambling for now. Have fun.
Last edited by gnarlin on Fri Mar 10, 2006 4:48 am, edited 1 time in total.
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Re: Recording demos

Postby KadaverJack » Fri Mar 10, 2006 3:26 am

gnarlin wrote:3. To make it possible to be able to use -button like it was possible in quake2, but also to be able to disable -button scripts server side. This would calm down those who are worried of it being abused in tourneys and such, but allow those who love writing useful little keybinding scripts, for example to have very detailed demo making keybindings. For those who don't know what -button does: it is an action performed by a release of a button as oppossed to a key-press.

It already works like that, doesn't it? At least +attack/-attack and all buttons are using that.

4. I don't know if this is being worked on or not, but to have 1v1 game mode with warm up periods and partisipants to have to *ready* themselves.

lcatlnx worked on something like that, but i haven't seen him online for quite some time...
Because he already worked on such a mode, there's only a very minimal solution for that in 1.5. If the server has set "sv_ready_restart 1", ppl can restart it anytime when everyone presses F4...

5. Auto downloading of stuff if you don't have it. [..]

That's on LordHavoc's list for quite some time now :)
But since he's including qw support in dp recently, and qw has map download afaik, there might be a chance that it will finally be done :P

6. More high quality ctf maps. There are way too few.

*sigh* Yeah, there are definitely too few ctf maps...

7. If you are an observer floating along there is always some text on the screen. Then if you press tab for the score it goes smack over the previous text and both become illegiable.

There's little we can do about that atm... The text has been lowered for 1.5.1, so it won't overlap anymore in most cases, but on a really busy server it still can happen.
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Postby GreEn`mArine » Fri Mar 10, 2006 5:06 am

a "nextmap" command, e.g. "nextmap dm_nexdm01" (or also "vcall nextmap dm_nexdm01") for telling the server to switch to that map once the current map is over. especially useful for 1on1s, but perhaps also better for FFA to have this possiility isntead of the instant-switching
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby KadaverJack » Fri Mar 10, 2006 6:04 am

GreEn`mArine wrote:a "nextmap" command, e.g. "nextmap dm_nexdm01" (or also "vcall nextmap dm_nexdm01") for telling the server to switch to that map once the current map is over. especially useful for 1on1s, but perhaps also better for FFA to have this possiility isntead of the instant-switching

Done. (it's a regular cvar, so you can allow votes for it)
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Re: Recording demos

Postby esteel » Fri Mar 10, 2006 8:01 am

morfar wrote:One thing I want in the future is to be able to change enemy color and teamate color. Requires csqc for sure.

I think so.. it might be possible to hack this into the server (for all people) just as with the default player model/skin thing. But i would rather use csqc for that one. So each player can enable/disable it at will.
morfar wrote:Changeable crosshair color.

I have taken a look at the engine code and it seems to be easy to change this. I just have to find some time at home to try to code this and get LordHavoc to like the patch :)
morfar wrote:And that stats thing... aint that best to be done on client? The server would die if it where to collect all that info for all players...

No, its not that much info. But the current stats are limited compared to what osp and other mods for quake did :) Also the server is the only instance that knows everything.. it just must be done on the server.. For example the client does not get a confirmation of a hit.. yeah a sound is played but thats not really suited for stats :)
morfar wrote:I also want speedjumping (look at qw), I want the physics as it is, but with speedjumping, that would rock, would add to the gameplay imo!

LordHavoc did some changes to 1.5.1 and i think it does what you want. I have been able to do this on nexdm16: jump up to the mortar by jumping up the ramp to the rocketlauncher with enough speed ;)
gnarlin wrote:1. To be able to start and stop recording regardless of wether I have already connected to a server or not. Ingame/midgame recordins. Also having some default buttons for recording control would be useful I think.

That needs some work in the engine. Maybe this will also result as a by product of the QW integration in the engine.. If not we need to persuade LordHavoc to work on it anyway :)
gnarlin wrote:3. To make it possible to be able to use -button like it was possible in quake2, but also to be able to disable -button scripts server side. This would calm down those who are worried of it being abused in tourneys and such, but allow those who love writing useful little keybinding scripts, for example to have very detailed demo making keybindings. For those who don't know what -button does: it is an action performed by a release of a button as oppossed to a key-press.

I think it does work just the same way as in quake2..
create two aliases +foo and -foo , bind +foo to a key.. +foo is called if you press the key, -foo is you release the key..
Last edited by esteel on Thu Aug 31, 2006 2:43 pm, edited 1 time in total.
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Postby leileilol » Fri Mar 10, 2006 9:14 am

- a gargoyle in game
- a good flamethrower (see my old OMGNEXUIZ mod for an awesome one)
- actual pain and death sounds
- 8-bit software renderer
field hockey
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