tZork wrote:Getting the right directions relative to the teleporter is a must. If this is not done the direction may be back into a 2-way teleporter and if the same happens on the otther end guess what.. your cought in a endles teleporting loop
I checked that and came to the conclusion: keeping the direction relative to the the telepoter is not possible in qc... I would need to know a normal vector of the teleporter trigger and i've found no way to get that.
I can make the teleporters keep your speed, but that's it.

However an "endless loop" between two teleporters is not possible (unless the mapper totally screwed up

Oh and i'd realy like to see teleportes be able to teleport everything taht hits them rockets gibs and whatever. BUT this needs to have a cvar to control it ofc.
And here comes the second problem...
Teleporting rockets or gibs isn't really hard, but unfortunately it doesn't really make sense. I've tried that, but it's really hard to hit the teleporter right. On average only one out of five rockets/grenades hit the teleporter right, so it would be almost impossible to use such a feature.